5 novembre 2016 6 05 /11 /novembre /2016 08:04

Une nouvelle version du Mod FIA GT2 (0.940) est maintenant disponible pour rFactor 2 !

Liste des modifications (en anglais) :

Changelog

DEBUGGING

– debugging alt tab problem discover by Euskotracks, offset=7 now
– reworked animated driver on all cars .
– reworked z4 cockpit , problem discover by Luc devin
– reworked Motec rendering
– debugging ground impact on z06 on the Nord
– name changed on steam workshop

GRAPHICS
– new tyres sidewall for all the cars except Camaro isi( thanks James hazen for HD michelin textures )
– new cockpit default view with new F.O.V except Camaro
– reworked some parts of the z06 cockpit

SOUNDS
– Complete new internal sounds on the corvette
– added missing scrub sound

PHYSICS
– added fuel mixture feature on all cars
15 steps are present
0 is Safety Car step and represent 60 % of the full power engine
1 is the low step of the eco mod , named Eco_3 and represent 97 % of the full power engine
2 is a low step of the eco mod , named Eco_2 and represent 98 % of the full power engine
3 is a another low step of eco mod , named Eco_1 and represent 99 % of the full power engine
4 is a basic step , named lean_1 and represent 100 % of the full power engine
5 to 11 represent the others step ,they increase one by one the fuel mixture
12,13 and 14 are not usuable for the moment
default setup is 5 , represent 101 % of the engine power .
you need to map a key in the rf2 controls for use those feature.

– added last chassis flex feature on all cars (Fuel Tank Transfer , pushrod new feature , new control section )
– added steering wheel ratios feature on all cars
– complete new cpm rain tyres on every cars, less wear , better grip in heavy condition

SPECIFICS CHANGES
– reworked z06 suspension for avoid the ground impact on the Nord .
– complete new suspension on the 458 ,reworked ffb rendering
– complete new aero and suspension on z4

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30 octobre 2016 7 30 /10 /octobre /2016 08:09
rFactor 2 Mod Endurance Series 1.0 disponible !

C'est Noël avant l'heure, Enduracers vient de sortir son Mod Endurance Series pour rFactor 2 ! 

rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !
rFactor 2 Mod Endurance Series 1.0 disponible !

Caractéristiques et contenus (en anglais) :

Features

Graphics : High fidelity 3D models, with high definition cockpits.
Graphics : Hundred’s of real paints reproduced for each cars.
Graphics : Highly improved car materials, reflections, lighting, and shading.
Graphics : Animated car driver, with high definition 3D Helmet.
Graphics : Cars details with backfire, headlights with lens flares, deformable tyres.
Graphics : Specific mod UI, to be downloaded and installed separately.
Physics : Accurate car physics, created in collaboration with Gentlemen Racers physics team, with help from real teams and drivers.
Physics : Up to date rF2 physics features for all cars.
Sounds : Accurate and detailed sounds for all cars and engines.
Sounds : Up to date rF2 sounds features for all cars.

Car Model List

GTC – Flat6 GT3
GTE – Aston Martin V8 Vantage
GTE – BMW M3 E92
GTE – Corvette C6.R ZR1
GTE – Ferrari F430 GT
GTE – Flat6 RSR
P2 – Ligier JSP2
P2 – Lola Coupe
P2 – Oreca 03
P2 – Zytek

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9 octobre 2016 7 09 /10 /octobre /2016 08:14

La célèbre équipe de Modding Enduracers et les Gentlemen Racers vient de mettre à disposition la version 2.0 du Mod Flat6 Series pour rFactor 2 !

 

A vos volants !

rFactor 2 Mod Flat6 Series 2.0 disponible !
rFactor 2 Mod Flat6 Series 2.0 disponible !
rFactor 2 Mod Flat6 Series 2.0 disponible !
rFactor 2 Mod Flat6 Series 2.0 disponible !
rFactor 2 Mod Flat6 Series 2.0 disponible !
rFactor 2 Mod Flat6 Series 2.0 disponible !
rFactor 2 Mod Flat6 Series 2.0 disponible !
rFactor 2 Mod Flat6 Series 2.0 disponible !
rFactor 2 Mod Flat6 Series 2.0 disponible !
rFactor 2 Mod Flat6 Series 2.0 disponible !
rFactor 2 Mod Flat6 Series 2.0 disponible !
rFactor 2 Mod Flat6 Series 2.0 disponible !
rFactor 2 Mod Flat6 Series 2.0 disponible !
rFactor 2 Mod Flat6 Series 2.0 disponible !

Liste des modifications (en anglais) :

Changelog:

Graphics : Added New bodywork shader.
Graphics : Added New rims shader.
Graphics : Improved Windshield texture quality.
Graphics : Improved Motec writtings quality.
User Interface : Added New UI background design (coming in a separate file).
Physics : tire update (understeer in front tire fixed).
Physics : Downgrade of performance (to reduce and back to lap times closer than the Cup).
Physics : Added Auto Blip Upgrade (Off by default).
Physics : The old setups are not compatible with the new physics.
Physics : IA performances updates.

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23 septembre 2016 5 23 /09 /septembre /2016 08:30

Pour les amateurs de petites monoplaces peu puissantes mais funs à piloter, le Mod Formula BMW est maintenant disponible pour rFactor 2 !

 

La conversion de ce Mod pour rFactor 2 a été réalisée avec toutes les autorisations de l'auteur original.

rFactor 2 Mod Formula BMW disponible !
rFactor 2 Mod Formula BMW disponible !
rFactor 2 Mod Formula BMW disponible !

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22 septembre 2016 4 22 /09 /septembre /2016 09:00

C'est aux talents de l'Argentin Mauricio Leiva que nous devons la réalisation en mod cette superbe March 761. Monoplace alignée en Grand Prix lors des saison 76 et 77.

Le mod consacré à la saison 1977 prévu sur rfactor 2 et Automobilista est en bonne voie. Maintenant, à vous de monter le son et de profiter du son de cette superbe machine.

rFactor 2 – March 761, elle avance !

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17 septembre 2016 6 17 /09 /septembre /2016 12:15

Fruit d'une conversion depuis Assetto Corsa, le circuit Barbagallo Raceway 0.9 pour rFactor 2 est maintenant disponible en téléchargement !

Contenu (en anglais) :

Features

All rFactor 2 elements have been added
2 Layouts (Long and Short)
Nightlighting
realroad
terrain Radiosity Pass
new terrain shader
wet reflections
Animated objects
Billboard trees and shrubs
added grass verge
re-textured all objects
albedo maps
Ambient Occlusion maps made for som

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16 septembre 2016 5 16 /09 /septembre /2016 17:00

Découvrez cette vidéo de présentation des voitures proposées par l'équipe de modding de "SIMTEK", au programme six voitures et près de 150 skins issus des plus grands championnats de Grand Tourisme à travers le monde.

Même si certains modèles sont toujours en préparation (Audi R8, BMW M6) les voitures composants déjà ce mod sont très réussies et variées dans leur comportement. Un son précis et un comportement raffiné, de quoi faire oublier qu'en face, il faut payer pour obtenir une liste équivalente en mod.

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11 septembre 2016 7 11 /09 /septembre /2016 09:16

Un petit tour dans la campagne mancelle, ça vous dit ? Le mythique circuit Le Mans Bugatti 1.0 est maintenant disponible pour rFactor 2 !

rFactor 2 circuit Le Mans Bugatti Circuit 1.0 disponible !

Liste des modifications (en anglais) :

Changelog

———————
*Driving*
First track segment totally rebuilt (T1 and small straight before Dunlop esses) to get rid excessive bumping (fixed wrong elevation data).
Redone track’s night lighting, eliminated TGA textures, grouped light glows for optmization.
Moved time-strap sectors
Corrected Pit-Out position to avoid incorrect penalty due leaving pits before green and corrected pit and start-lights behavior
Corrected wrong properties (collide or HAT) of several objects.
Reshaped tall red kerbs and decreased their height due AI turnovers of some mods with stiff suspension parameters (1).
Reversed several wrong 3D kerbs direction and remodelled to match the real thing (Yoss’ picture database)
Inserted new tarmac material in negative kerbs zones to accent the force-feedback in those off-tracks
Increased gravel resistance in sand-pits to match real run-offs observed during 2016 LM 24 heures.
Added two DRS zones (2)
Reviewed track cutting parameters in order to outline what is cutting and what is lose control and avoid unfair penalties.

*AI*
Improved AI fast line and overall speed to increase offline challenge
Corrected AI right and left lines to avoid offs when pace laps
Improved AI pit entry and exit line
Better AI defensive line, AI is capable to defend its position whitout lose to much time in corner exits
Reduced some wide corridor zones to avoid AI crazy overtake atempts which would result in disasters.
Reviewed Track-Side cameras set
Replaced Safety-Car to a safe place
Tweaked AI corner speed, reduced slowing when pushed, AI field spread and draft behavior.
Added specific AI learning files for several cars (3)

*Optmizing*
Possibly fixed the Nvidia driver crash that affects many systems using 900 NV series cards (4)
Created far LOD objects for some high-poly instances
Full revision of track geometry: corrected smoothing groups, unused channels cleaned, removed overlapping faces, isolated vertices, converted all normals to Gmotor system.
Created Shadow Groups to improve performance in low end computers
Created non-rendereable shadow casters for all high poly elements as tyre barriers (performance purposes)
Remodelled and remapped pit buildings which were carrying a lot of invisible polygons and useless vertices harming the game engine performance aside bad visual aspect.
Occluded a lot of unnecessary objects from mirrors to improve FPS
Excluded a number of unnecessary objects from reflected environment and car cube reflections.

*Visuals*
Another pass on track material light properties
Improved overall ambient by including several track-side vegetation as texture shadow caster (shadow settings = max)
Replaced placeholders windows frames and other metal structures to final ones.
Improved terrain ambient occlusion through alpha channel painting
Inserted grass-tarmac alpha transition
Corrected excessive vegetation night light reflectance
All environmental and car-cube reflections were made from scratch, several objects were wrongly quoted in old SCN file.
Replaced some vertex-coulour painted objects by actual textures
Added main yard as real-road to darken when raining
Improved kerbs texture 2048 px and remapping
New grass with reversed wrong pattern which induces too dark grass areas
Created detailed far outfield with blended grass texture
Other minor corrections on texture mapping, replaced concrete textures, etc

*Misc*
Inserted animated Le Mans Ferris-Wheel taking advantage of rF2 animation system (bones)
Insert some simple assets in the boxes to improve immersion just in case (used ISI Toban texture)
Corrected Z elevation of several objects as TSO vehicles
Replaced temporary MM Arena Football Stadium object to the final one and modelled the park area around
Added very low-poly TSO cars in park lots
Added invisible walls to avoid driving out of circuit areas and avoid AI to stuck in any unusual accident
Added some Real Road pre-saves

*Additional Notes – V.1.00*
(1) The red obstacles is lower now but the cut corridors are the same. In addition, the red material have a high tyre-wear value to discourage human players to cut track. I suggest to cars modders to have a special attention on their collision feelers, there’re several cars which they are unnecessarily low, producing some bizarre behavior when attacking tall kerbs.
(2) There’s no visual indication of DRS zone so you’ll have to keep your eye in car’s panel until get used with the start positions.
(3) It seems rF2 engine is not able to automatically load the AI learning files from package yet. However, when it get fixed the TL3 files are already inserted in a specific MAS file (you might unpack to manually put it in correct folders ore, easier, get in alone in a practice period with fuel usage and damage off, add one AI car and type

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17 août 2016 3 17 /08 /août /2016 15:46

Fraîchement déclarée gagnante lors de "Total 24 hours of Spa" la BMW M6 GT3 refait parler d'elle.

rfactor 2 - Nouvelles images de la BMW M6 GT3

Comme de nombreuses voitures faisant partie de la nouvelle vague de modèles engagés en GT3 depuis l'an dernier, la nouvelle arme de BMW en endurance avance bien dans sa réalisation prévue sur rfactor 2. Il était normal de vous donner des nouvelles de la Bavaroise. gpfans, en charge du projet nous partage ces quelques images.

rfactor 2 - Nouvelles images de la BMW M6 GT3
rfactor 2 - Nouvelles images de la BMW M6 GT3
rfactor 2 - Nouvelles images de la BMW M6 GT3

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16 août 2016 2 16 /08 /août /2016 08:30

Jimmy Broadbent, Youtubeur SimRacing de renom, s'engage dans une course de BTCC sur la piste de Thruxton. Mais comme toute manche de ce célèbre championnat, les choses ne se sont pas passées comme prévu...

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