9 janvier 2016 6 09 /01 /janvier /2016 10:22

Le Mod Lola T70 Spyder 1.0.4 est maintenant disponible pour rFactor 2 !

 

Cette version du Mod, entre autres corrections diverses, ajoute deux modèles à l'originale Howston G6 : la Mk3 et la Mk3b.

rFactor 2 Mod Lola T70 Spyder 1.0.4 disponible !
rFactor 2 Mod Lola T70 Spyder 1.0.4 disponible !
rFactor 2 Mod Lola T70 Spyder 1.0.4 disponible !
rFactor 2 Mod Lola T70 Spyder 1.0.4 disponible !
rFactor 2 Mod Lola T70 Spyder 1.0.4 disponible !
rFactor 2 Mod Lola T70 Spyder 1.0.4 disponible !
rFactor 2 Mod Lola T70 Spyder 1.0.4 disponible !
rFactor 2 Mod Lola T70 Spyder 1.0.4 disponible !
rFactor 2 Mod Lola T70 Spyder 1.0.4 disponible !
rFactor 2 Mod Lola T70 Spyder 1.0.4 disponible !
rFactor 2 Mod Lola T70 Spyder 1.0.4 disponible !
rFactor 2 Mod Lola T70 Spyder 1.0.4 disponible !
rFactor 2 Mod Lola T70 Spyder 1.0.4 disponible !
rFactor 2 Mod Lola T70 Spyder 1.0.4 disponible !

Liste des modifications (en anglais) :

Changelog: 07/01/2016 – Second Public Release: 1.0.4

Added mk3 and mk3b models. These are based on the physics of the Howston G6 originals. The mk3 and mk3b cars are added as a separate car to the mk1 and mk2 and use different skin templates. AI drivers and liveries are mostly based on the real life 1967 and 1968 Can-Am and USRRC seasons with a couple of 1969 ones to help pad out the field.
Adjusted AI settings to reduce crashing at common tracks, hopefully, this hasn’t made them too slow…
Improved glass material settings and enabled cube-map.
Made rollbar texture paintable and added car specific variants where appropriate. Paintable using ‘EXTRA1’ wildcard.
Added driver specific helmets, particularly for the more recognisable drivers. Paintable using ‘HELMET’ wildcard.
Added new driver dust mask and textures. Paintable using ‘EXTRA6’ wildcard?
Adjusted body material settings and textures for improved specularity and reflections inspired by the work of Tosch for the Apex GT3 mod, thanks to both of them.
Adjust body generated dirt and weathering to be a bit more subtle.
Various individual skin fixes and colouring tweaks.
Updated details and textures for the original G6 dash to be used by the Mk3b
Added additional dash for mk2 (and mk3)
Added additional dash for mk1
Added missing shift light.
Fixed flickering gauge glass material.
Rebuilt seat to fit cockpit bodywork.
Improved fibreglass texture and dirt/weathering.
Improved cockpit bodywork, now includes accurately modeled doors.
Added ‘pontoon’ ram air intakes as an option. These come with an improvement in power and torque but more weight and drag.
Improved tail light chrome texture and material.
Fix unwanted reflections from a few key areas.
Added unique intakes and exhaust textures for the different engine upgrades to make them visually identifiable.
Split Engine physics from the “Model” upgrade into its own upgrade.
Improved engine and gearbox textures and geometry. Textures now based on Brabham BT20
Improved headlight and tail light textures and implemented light flare shaders. Thanks to Some1 for creating them and making them available to the community.
Added rim-blurs
Improved driver physique (now includes seatbelt) and animation.
Fixed bonnet view cam clipping through nose bodywork.
Added additional Lods for minor components (Headlight reflectors, Rear Wing Parts).
Adjusted .rcd file to provide a greater spread of Speed and QualifySpeed values
Added Missing A.J. Foyt driver to AI .rcd file.
Fixed side mirrors to be independently adjustable

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