Après l'annonce du report du jeu pour 2017, c'est désormais via le PS store que les futurs pilotes de Gran Turismo Sport se sont vus adresser un message d'excuse annonçant l'annulation des précommandes digitalisées. Une nouvelle date sera proposée aux plus impatients. Voici le message tel qu'envoyé aux joueurs :
Thank you for pre-ordering Gran Turismo Sport from PlayStation®Store. On 30th August 2016 we regrettably announced that the release of Gran Turismo Sport has been delayed until 2017. We do not have a new release date at this time. We have, therefore, decided to cancel your pre-order and refund your pre-order payment. This refund may take up to 7-10 days to be processed. Please keep a record of this message for future reference.
Once we have a new release date for Gran Turismo Sport we will offer a revised pre-order for it on the PlayStation®Store at the earliest opportunity. Thank you for your custom and please accept our apologies for any inconvenience caused.
Après un lancement réussi, les premiers patch se succèdent sur les différentes plates-formes ayant accueilli F1 2016, en août dernier. Voici les détails du dernier en date, déployé ce dimanche 4 septembre sur PC. les joueurs consoles seront corrigés, sous peu.
Ajouts au jeu :
Added the fuel remaining level next to the fuel mix setting in the MFD
Added the ability to chose whether to select a front wing change during pit stops
Added ability to alter fuel mix levels during the race start procedure.
Added braking telemetry to ghost car DRL within Time Trial
Added HUD area adjustment option.
Fix sur toutes les plate-formes :
Fixed AI vehicles blocking cars on hot laps in qualifying and practice sessions.
Fixed AI vehicles suddenly moving off the inside line of corners and causing collisions
Improved AI ability to recover to track after being involved in crashes.
Made changes to the AI to improve overtaking along straights.
Improved AI ability to race closer in corners without backing out of moves.
AI vehicles are now able to reliably keep within the Safety Car delta times.
Updated safety car release frequencies to result in SC being deployed more often.
Updated safety car severity release frequencies – More likely to be released for the more severe accidents.
Practice Sessions – Re-balanced tyre management tests.
Improved performance and framerate within the career mode hospitality suite.
Fixed an issue in qualifying where the player was given new vehicle for Q2 after terminally damaging their car during Q1.
Fixed a crash in a 100% race replay at Singapore.
Fixed an issue where drive through penalties were not being enforced after a Formation Lap.
Fixed an issue where marbles were not sticking to tyres when driving over them on the outside of corners.
Fixed sector times incorrectly displaying purple on the timings screen in practice and qualifying.
Fixed an exploit in full qualifying where you could move up the grid after Q1 by advancing to race.
Fixed an issue on the strategy screen where it was possible to leave a gap in the race strategy.
Fixed an issue where no response was heard after requesting driver in Front or driver behind status update.
Fixed an issue where time trial laps that were penalised are appearing as legitimate times. – Please note this requires a leaderboard wipe to remove penalised lap times.
Leaderboards now display total players and ranking position.
Fixed a crash when attempting qualification pace practice program in FP2 and FP3.
Fixed a crash when selecting flashback after entering the pits.
Stopped the game forcing players to serve stop-go penalties whilst under safety car conditions.
Altered formation lap start procedure so users do not think they are starting the race.
Season objectives for teams in career now update at the start of a new season depending on previous seasons performance.
MFD – Extended the strategy timer to 30 seconds.
Sparks VFX is now played for plank collisions with track surface.
BRAZIL – PIT LANE – Speed limit sign now matches 80Kph speed limit.
AUSTRALIA – Pit Lane – Speed limit sign and pit limit OSD now match at 60Kph
Stability improvements for all game modes.
Various other bug and graphical fixes.
Various audio issues fixed and re-balanced.
Further updates to name filter in career mode.
Fix sur la version PC :
Setting Benchmark mode to loop will now loop the benchmark.
Improved framerate when running the career hub in 4K and using the laptop.
Fixed an issue where the Low Detail graphical preset was displayed as Custom in the advanced Setup menu
V-sync Interval now fades out when v-sync is set to OFF
AMD – Crossfire – Fixed an issue that resulted in vehicle reflections causing cars to flicker when set to HIGH or above
Fixed an issue where some players were not receiving their pre-order bonus features.
Steam multiplayer region filter expanded to worldwide.
Logitech G27 steering wheel is now recognized.
Multijoueur :
Players on pause during multiplayer races are now driven at the speed level of the chosen AI and ghost to avoid accidents.
Safety Car icon has been added to the mini-map in online multiplayer races.
Fixed a hang where a user JIPs into a session as it’s transitioning to a race.
Fixed an issue where JIPing into a practice session, quitting and rejoining prevents the player from taking control of a car.
Fixed an issue where game assets fail to render correctly when a client spectates an ongoing multiplayer qualifying session.
Fixed an issue where the AI refused to overtake a paused player during online sessions.
Added an icon next to the player name tag to indicate when the AI has taken control of another player in online multiplayer.
Fixed an issue where players could spawn in on top of each other on the grid if both players receive a 5 place grid penalty in practice
Fixed an issue with an incorrect position indicator on the formation lap after a driver is reset to the grid.
Fixed an issue in multi-player championship in which the client’s setup is forgotten after a reboot.
Fixed an issue where if a host left an OSQ session their ghost was the only vehicle visible for all clients and results were showing them in 1st place.
Multiplayer Championship – Auto-save feature enabled when a player client joins a session.
Fixed an issue where accepting an invite on the race results was failing to take the user into the game lobby.
Added option for clients to save Multiplayer Championship after host migration
Fixed an issue where an absent player vehicle was retiring at the start of a practice session, preventing the player dropping into multiplayer championships
Fixed an issue where drive through penalties were not being enforced after a Formation Lap
Fixed an issue where if a player quits/is disqualified from an online practice or longer qualifying session, many AI were not setting a lap time at all
Added ability to kick the player in an Online Championship if they don’t have a vehicle.
C'est une annonce à laquelle Polyphony Digital a trop souvent habitué dans son histoire.
Alors que les passionnés avaient réservé leur exemplaire en vue de la sortie en novembre, un premier report de Gran Turismo Sport sur Playstation 4 pour 2017 est officialisé.
Voici les propos de Kazunori Yamauchi, le papa de la série GT :
Hello GT Community — I am sharing some news today that we have made the difficult decision to delay the release of Gran Turismo Sport to 2017. GT Sport is Polyphony’s foremost competitive gaming title, with high expectations from both the fans and from within our team.
From the start this title has been one of our most ambitious undertakings by using the latest technologies, such as physics-based rendering and sound simulations, and Scapes photo mode. In combining these features with a new Sport mode, we are offering a competitive gaming experience to truly reinvent what it means to be a racing game. We’ve been excited and humbled by the response each time that we’ve shared new gameplay with everyone.
However, as we approach our planned release date in November, we realize we need more time to perfect GT Sport, which we’ve already dedicated so much effort towards since announcing the title. We do not want to compromise the experience in any way. While we cannot confirm a new release date at this time, we are more committed than ever to making GT Sport the best Gran Turismo game to date.
GT Sport will continue to be shown at several gaming events around the world. I hope everyone has the opportunity to experience first-hand the yet-to-be revealed cutting edge experiences that will be achieved by GT Sport.
L'aventure SimRaceWay serait-elle terminée ? C'est ce que laisse supposer notre confrère anglophone VirtualR.net dans un article aujourd'hui.
Il faut reconnaître que Ignite Game Technologies, les développeurs, se font relativement discrets sur les réseaux sociaux depuis un bon moment, ce qui n'est pas dans leurs habitudes. Depuis plusieurs jours, le site Internet ne répond plus, n'assurant plus, de fait, le service.
SimRaceWay avait, rappelons-le, une approche particulière de la simulation, à grand renfort d'effets "maketings". Un FreeToPlay avec véhicules payants sur une base rFactor (le fameux gMotor 2 d'Image Space Incorporated pour être plus exact) et un système de compétition et de classements en ligne.
L'idée a-t-elle vraiment décollée ? Difficile de le dire, les investissements de départ étaient importants. On se rappelle cependant que les développeux s'étaient mis à dos une grosse partie de la communauté du Modding sur rFactor, sur laquelle elle voulait reposer, en rachetant, en 2013, le site rFactorCentral.
Non, les vidéos ci-dessous ne sont pas des mods pour NR 2003 mais bien, le nouveau jeu du sport mécanique le plus suivi aux Etats-Unis... ben, la Nascar !
Même si visuellement, un rendez-vous chez votre opticien sera à prévoir après deux heures de jeu, Nascar Heat Evolution promet un contenu assez riche et surtout un mod carrière permettant de nombreuses évolutions de votre personnage ou encore de votre propre équipe de Sprint Cup Series.
NHE (c'est plus court) proposera 40 pilotes ainsi que les 23 tracés sous licence de la saison 2016 de SCS.
Disponible le 13 septembre sur Console (30fps) et PC (60 fps), ce jeu ne sera certainement pas en abondance dans les rayons de votre grande surface préférée. À vous donc de sauter le pas via un site de vente en ligne.
Gran Turismo Sport attendu par de nombreux joueurs PS4 se montre encore un peu plus avec ces superbes images. Certes, le contenu annoncé ne s'étale pas sur la longueur de la pitlane de Spa mais, force est de constater que la qualité vaut mieux que la quantité ! Mais est-ce là l'attente, des joueurs console en 2016 ?
Voici quelques un des nombreux clichés qui circulent sur la toile depuis peu :
On ne va pas vous mentir, ce F1 2016 est attendu par de nombreux fans. Peut-être pour la première fois depuis 2010, l'équipe de Codemaster Racing pourrait nous surprendre.
Après une édition 2015 à jeter à la poubelle, entre : bugs, pénalités, instabilités, incompatibilités de volants, multijoueur ou encore absence de carrière et du Safety-Car. Il était temps de se ressaisir pour les développeurs.
Jamais un jeu de F1 ne s'était annoncé aussi complet et en osmose avec la réalité (depuis Grand Prix 4). Entre le retour de la carrière, la gestion de la stratégie pneumatique, de l'énergie et du carburant, il y aura de quoi passer des heures derrière son PC ou sa console favorite dès demain.
Vous pourrez incarner votre champion préféré sur PC, Xbox One ou encore Playstation 4 contre la somme de 70 € sur console et 50 sur Steam.
F1 2016 sera disponible sur consoles et PC ce 19 août 2016. L'équipe des développeurs du studio anglais Codemasters dévoile la liste des périphériques compatibles pour chacun des supports.
Liste des périphériques compatibles sur PC :
Fanatec ClubSportWheel v1
Thrustmaster Ferrari GT F430 Wireless Cockpit
Fanatec ClubSportWheel v2 (F1 rim)
Thrustmaster RGT Force Feedback Clutch Edition
Fanatec CSR Elite
Thrustmaster T100
Fanatec Porsche 911 Carrera
Thrustmaster T150
Fanatec Porsche 911 GT2
Thrustmaster T300 – F1 rim
Fanatec Porsche 911 GT3 RS2
Thrustmaster T300 – Ferrari GTE rim
Fanatec Porsche 911 Turbo S
Thrustmaster T300 – PS rim
Logitech Driving Force GT
Thrustmaster T300 – TM Leather 28 GT
Logitech Driving Force Pro
Thrustmaster T500 – F1 rim
Logitech Formula Force EX/RX
Thrustmaster T500 – Ferrari GTE rim
Logitech G25 Racing Wheel
Thrustmaster T500 – GT rim
Logitech G27 Racing Wheel
Thrustmaster T500 – TM Leather 28 GT
Logitech G29 Racing Wheel
Thrustmaster TMX
Logitech G920 Racing Wheel
Thrustmaster TX – F1 rim
Logitech MOMO Racing Force (Racing)
Thrustmaster TX – Ferrari 458 rim
SimXperience Accuforce
Thrustmaster TX – Ferrari GTE rim
Thrustmaster Ferrari 430 Force Feedback Racing Wheel
Thrustmaster TX – TM Leather 28 GT
Thrustmaster Ferrari GT Experience
Thrustmaster Universal Challenge 5-in-1 Racing Wheel
Xbox 360 Controller
Xbox One Controller
Keyboard
Liste des périphériques compatibles sur Xbox One :
Fanatec ClubSportWheel v2 with wheel rim
Thrustmaster TMX
Hori Racing Wheel Controller Xbox One
Thrustmaster TX – F1 rim
Logitech G920 Racing Wheel
Thrustmaster TX – Ferrari 458 rim
MadCatz Pro Racing
Thrustmaster TX – Ferrari GTE rim
Thrustmaster Ferrari 458 Spider Racing
Thrustmaster TX – TM Leather 28 GT
Xbox One Controller
Liste des périphériques compatibles sur Playstation 4 :
Amis lecteurs et passionnés de Sim Racing, vous avez certainement constatés un manque cruel d'information sur Theracingline depuis quelques semaines. Au nom des rédacteurs, nous tenons à nous excuser.
En effet, en période estivale, certaines priorités ne permettent pas le relais de l'information en temps utile. Afin de ne pas vous proposer d'informations obsolètes, nous avons préféré nous abstenir.
Sachez qu'en ce dimanche matin, nous vous offrons la douce mélodie d'une Lamborghini Huracan GT3 bien décidée à en découdre sur la piste d'Imola.