4 octobre 2014 6 04 /10 /octobre /2014 15:27

Image Space Incorporated a mis à disposition le circuit Tiger Moth Aerodrome pour rFactor 2.

 

Derrière ce nom fictif se cache une reproduction du désormais célèbre circuit utilisé par l'équipe de l'émission anglaise Top Gear.

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20 septembre 2014 6 20 /09 /septembre /2014 06:39

Image Space Incorporated vient de mettre à disposition la build 860 pour rFactor 2 !

 

Comme pour la mise à jour précédente, les principales améliorations concernent la stabilité générale et l'épuration du code de la simulation.

 

Pour cette version précisément, il y a des améliorations pour les physiques, les opposants virtuels (IA) et des corrections diverses. Remarquables aussi, l'apparition d'une nouvelle interface expérimentale pour le serveur dédié qui permet aux hôtes de programmer une série de courses / événements.

 

A vos volants pour tester tout cela !

rFactor 2 : build 860 disponible !

Liste des modifications (en anglais) :

=====================================================
Update 26 (Build 859-unstable, 860-release) Changelog Sep 12, 2014):
=====================================================

FEATURES:
————-
- Dropped support for Windows XP and Windows Server 2003 to make exploitation of state of the art Windows APIs possible.
- Added slightly more informative (as in, the actual file names that fail to load) logging to commentary loading.
- Ride height measurement (for aerodynamics and telemetry output) is no longer affected by vertical offsets in the undertray feelers. This was done so that the physics is more consistent between the player vs. the AI. This slightly affects the physics for the Nissan 370Z and it is possible that it affects some 3rd-party cars. Also, we fixed the HDV parameter CorrectedInnerSuspHeightRear to work with rear axles, and eliminated the hacky AIEvenSuspension and AITorqueStab variables.

BUG FIXES / OPTIMIZATIONS:
————-
- Fixed crash on exit.
- Fixed TrackIR in 64-bit.
- Forcing playerfile variables to exist between their min and max upon load from file.
- Fixed bug with English version of the game to make degree signs for temperature (°) consistent through out.
- Fixed bug with RCD editing from UI in dev mode so we now create drivers (that exist in the veh file) that don’t exist in any RCD file.
- Reduced some violent collisions caused by tiny gaps in the wall.
- Prevent physics blow-ups caused by negative wheel inertias.
- Fixed possible crash at shutdown.

MULTIPLAYER:
————-
- New dedicated server UI added as an option in the advanced tab. It can be used to start quick pick up races based on settings made by the conventional dedicated server.

MODDING / PUBLIC DEV:
————-
- Modmode: Fixed pit location picking resetting the menu every time a location is recorded.
- Improved AIW editor waypoint by waypoint calculated speed matcher. It’s now less likely to get confused and auto advances the selected wp in the direction you are (or should be) working.

AI:
————-
- Added an “AI setup” button to the “car tuning” page so that one can set the upgrades the AI should use for a specific track.
- Can set AI setup (select the AI from the grid, then select the setup you want from the garage, and hit the set to AI button), and it takes next time the car enters the garage
- Made the AI speed reduction due to darkness start at 0.5 light instead of .99. Made player car under AI control operate at %100 speed instead of being based on original driver rcd stats
- AIs now turn off engine when heading back into garage.
- Fixed a bug where AI can forget how to stop on their pit spot.
- Changed “AI Setup” button so that user dictated setups can’t overwrite upgrade configurations dictated by component. Renamed it to “Force Setup”, because it’s not just AI that are forced to use this setup, but the player as well.

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14 septembre 2014 7 14 /09 /septembre /2014 10:38

Image Space Incorporated vient de partager une image d'un nouveau circuit en cours de péparation pour rFactor 2.

 

On peut voir, sur cette illustration des travaux en cours, de bonnes textures ainsi qu'un bel avion. Inutile de vous préparer à prendre les commandes, précise le studio, ce dernier ne sera pas pilotable ! A moins qu'un Modder motivé...

rFactor 2 circuit Tiger Aerodrome en préparation

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2 septembre 2014 2 02 /09 /septembre /2014 03:40

Regard sur l'AC Cobra actuellement en cours de développement par Image Space Incorporated pour rFactor 2...

rFactor 2 : AC Cobra

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29 août 2014 5 29 /08 /août /2014 04:24

Image Space Incorporated vient de partager quelques images du développement du châssis Gen6 (Stock Car) actuellement en cours de développement pour rFactor 2.

rFactor 2 : regards sur la Gen6
rFactor 2 : regards sur la Gen6

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16 août 2014 6 16 /08 /août /2014 06:37

Image Space Incorporated vient de réaliser une mise à jour pour rFactor 2 !

 

Cette mise à jour concerne les GT avec notamment des modifications concernant les graphismes et les physiques.

 

Il est recommandé de supprimer les anciennnes versions des voitures concernées avant la nouvelle installation.

rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !

Liste des nouveautés (en anglais) :

Changelog

Nissan GT-R GT1 v 1.47
- Chassis flex implemented and new steering parameters.
- CG increased.
- Downforce reduction and slightly less yaw stable.
- Slightly less downforce sensitive in slip-stream.
- Updated to use new tyre mass method and slightly more accurate unsprung masses used.
- Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
- Automatic shift aid works a little better (less reluctantly).
- You now also have to blip on down-shifts as per the real car.
- Minor AI tweaks.
- Additional radiator setting to prevent overheating in high ambient temperatures.
- ‘Central’ TVCockpit / bonnet camera.
- Tweaked headlight parameters should improve night racing.
- Now using newer sound attenuation parameters.
- LOD distance tweaks
- Updated to latest shader settings
- New driver helmet
- Additional teams / liveries added
- Rim Blur added.
- *There are additional minor undocumented changes.

Nissan 370z GT4 v 1.47
- 2 versions now available, European and Dutch, which more closely match rules from specific series.
- Chassis flex implemented and new steering system.
- Suspension and steering geometry revisions, that more closely resembles the real car (steering has an increase in ackermann).
- Caster range reduced.
- Slightly stronger suspension.
- CG increased, further forward and more laterally offset.
- Slight downforce reduction.
- Slightly less downforce sensitive in slip-stream.
- Minor setup tweaks.
- Gear ratios replaced.
- Brake system completely recalculated.
- Updated to use new tyre mass method and slightly more accurate unsprung masses used.
- Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
- Minor AI tweaks.
- ‘Central’ TVCockpit / bonnet camera.
- Tweaked headlight parameters should improve night racing.
- Now using newer sound attenuation parameters.
- Updated to latest shader settings
- New driver helmet
- Rim blur added.
- New team liveries added.
- Fixed reversed / mirrored logo on the side.
- Fixed wheel shadow height.
- *As usual there are some small additional undocumented changes.
- **Previous setups will likely be obsolete, but the car should no longer have major revisions in the future as data is more complete.

Chevrolet Camaro GT3 v 1.49
- CG raised
- Minor setup tweak
- Updated to use new tyre mass method and slightly more accurate unsprung masses used.
- Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
- Slight downforce reduction and drag increased.
- Minor AI tweaks.
- Small engine torque correction.
- Slight increase in shift duration, ignition cuts more correctly on upshifts also.
- Slight damage tweak (suspension a tiny bit stronger).
- Wheel / brake shadowing issue resolved
- Updated to latest shader settings
- New driver helmet

Chevrolet Corvette C6.R GT2 v 1.49
- Weight distribution adjusted.
- Force upshift ignition cut.
- More accurate steering range and lock including new variable steering ratio system.
- Updated to use new tyre mass method and slightly more accurate unsprung masses used.
- Slight geometry tweak.
- Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
- 2009 & 2010 spec engines available.
- Reduction in overall downforce level and slight increase in yaw sensitivity.
- Small AI tweaks.
- Slight damage tweak.
- Updated shader settings
- Fixed the rear diffuser shape
- Now using latest driver helmet
- Rim blur was added
- *There are additional small undocumented fixes not noted in logs.

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10 août 2014 7 10 /08 /août /2014 14:07

Une image du développement de la BMW Z4 GT3 du Mod FIA GT3 pour rFactor 2.

 

Un châssis qui s'associe à la liste des autres châssis : la Mercedes Benz SLS GT3, la Corvette Z06 et la 799RGT3.

 

Il n'y a pas de de date de sortie finale prévue à ce jour.

rFactor 2 Mod FIA GT3 : BMW Z4

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22 juillet 2014 2 22 /07 /juillet /2014 18:21

Image Space Incorporated vient de mettre à disposition une nouvelle version (build 798) pour rFactor 2 !

 

Essentiellement au programme, de multiples corrections, des optimisations de la mémoire et de la version 64 bits de la simulation.

 

Attention : ISI attire votre attention sur le fait que la structure des fichiers a changé, il est donc préfarable d'utiliser le système d'auto-update intégré ou de réaliser une nouvelle installation dite "propre".

rFactor 2 build 798 disponible !

Liste des modifications (en anglais) :

=====================================================
Update 25 (Build 797-unstable, 798-release) Changelog July 21, 2014):
=====================================================

FEATURES:
————-
Moved plugins dir to Bin32 and Bin64 for 32 and 64 bit plugins.
Launcher now runs 64 bit executables if possible.
Updates no longer require login.

BUG FIXES / OPTIMIZATIONS:
————-
Fixed crash on exit.
Fixed inability to scroll mp lobby after server item in list was selected.
Fix problem where players rejoining a race would lose any laps over 63.
Fixed a typo where the Real Road Time Scale setting for qualifying was used for race and vice versa.
Fixed dedicated server memory leak.
Reverted a change made to window style which broke some windowed modes

MODDING / PUBLIC DEV
————-
Modmode: Fixed pit location picking resetting the menu every time a location is recorded.

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2 juillet 2014 3 02 /07 /juillet /2014 04:55

Image Space Incorporated vient de mettre à disposition une nouvelle version (build 770) de rFactor 2.

 

La mise à jour comporte, entre autres, des améliorations notamment au niveaux des opposants virtuels (IA), de l'usage de la mémoire, etc.

 

De plus, la version 64 bits peut maintenant être testée à partir de cette version stable.

 

A vos volants !

rFactor 2 build 770 disponible !

Liste des modifications (en anglais) :

=====================================================
Update 23 (Build 769-unstable, 770-release) Changelog Jun 30, 2014):
=====================================================
GRAPHICS:
————————
Fixed sun block bug which caused inconsistent occluder values.
Fixed a bug where HUD textures refuse to load.

FEATURES:
————————
Experimental 64 Bit builds added. Manual rename of 64 bit executables to 32 bit names required so the launcher can successfully start 64 bit executables.
Upgraded to latest version (9.3k) of Miles Sound System.
Updated projects to latest OpenSSL (1.0.1h)
Support added for gear-specific rev limit offsets.
Added additional Flag Rules option “Full w/o DQ”.
Eliminated race condition that could cause race rejoin to fail.
Added RealRoad timescale multiplier to control how fast the dynamic road changes conditions.
Added the ability to control vehicle- and tire-specific effects on RealRoad.

BUG FIXES / OPTIMIZATIONS:
————————
Optimized memory usage.
Fixed thread safety issue that could produce crash when crossing finish line while recording a best path.
Fixed a problem where remote vehicles might appear to have brakes on all the time (and no steering, either) while viewing from the monitor.
Fixed issue where leftover RealRoad events could be applied in the wrong session.
Fixed inconsistent writing of config.ini if installed to write-restricted path.
Improved collision with temp cars.
Fix reporting of anti-stall to plugins.
Potential fix for exiting game while skin transfer is unfinished.
Needing to update car components will not overwrite any existing parameters from talent/vehicle rcd files. Will only add unique parameters.
Fix problem where you sometimes get a brief blast of vehicles sounds on subsequent track loads.
Fixed issue if server was password protected it would not verify server content was installed on client.

MODDING / PUBLIC DEV
————————
Added OpenMP to Mod Mode and Dev builds (improves speed of TTool).
Added a dev mode AIW editor options to move selected waypoint’s selected path so that the next waypoint (or previous) matches the speed of the waypoint 2 spaces in front (or behind).
Corrected problem where +ptool and +ttool wouldn’t start up properly when using SDK.
Attempt to use AVX (if available) in 64-bit TTool.
Fixed double screenshots in TTool.
Plugins will need to be built in 32-bit and 64-bit versions. Please add “_x64″ to the names of the 64-bit version for easier identification, otherwise anybody with a 32-bit version of Windows will get an annoying popup.
Made plugin functions RenderScreenBeforeOverlays() and RenderScreenAfterOverlays() always work in the UI, so that plugins can identify the options page.

UI / HUD / Options:
————————
Added new gizmo action to clear multiplayer password.
Possible fix for HUDs picking up & using unrelated but identically named assets.

MULTIPLAYER:
————————
Sync up RealRoad on new clients at an accelerated pace.
Changed upload/download speed variable so that higher rates could be set in the dedicated server.
Initialize newly-joined clients to a basic RealRoad value such that they can’t gain an advantage over other clients.
Fixed multiple players in dedicated server startup dialog.

CONTROLLERS / FFB
————————
Fix controller auto-detect on first startup. Hopefully without causing that no-keyboard problem on Win8 whose fix broke this.
Output FFB value to plugins even if no FFB devices are detected.

AI
————————
Added checks to be sure only real AIs can talk and request pits.
Improvements to superspeedway AI.
Added AI control to PhysicsOptionsV01 in plugin interface.
Now doing limited loading of rcd files from location components so that track builders can specify new track specific driving lines of known 3rd party cars without.
Fixed AI cars swerving on formation lap skip and transition from formation lap to race.
Removed unnecessary AI braking prediction that had them tapping the brakes needlessly.
Reset “add AI” menu when leaving page

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28 juin 2014 6 28 /06 /juin /2014 07:27

Pour ceux qui aime bien tester, voire "bidouiller", Image Space Incorporated vient de mettre à disposition une version test 64 bits de sa simulation rFactor 2.

 

Votre attention est attirée sur le fait qu'il s'agit d'une version pour réaliser des tests, elle ne remplace pas la version stable que vous auriez déjà pu installer. Une version finale viendra sans doute prochainement...

 

Bon test !

rFactor 2 version 64 bits en test

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