De manière mensuelle, Project CARS propose un DLC à ses joueurs.
En ce mois de janvier 2016, l'intérêt des développeurs s'est porté sur les véhicules survitaminés avec deux BMW "Stanceworks", une MX5 de drift, accompagnées d'une KTM X-Bow. Et si tout cela ne vous donne pas envie. Vous pourrez vous rabattre sur la Ford Flacon issue du championnat australien de V8 Supercar. Elle, en revanche, sera proposée gratuitement.
Après le DLC Renault de décembre dernier, Slightly Mad Studios prépare déjà le prochain DLC !
Sur la vidéo et les quelques images partagées, on peut voir une BMW 2002 et une BMW 1M en ce qui concerne les voitures. Pour le circuit, cela semble être un tracé fictif écossais.
D'après ce que l'on dit, la sortie du DLC pourrait intervenir dès le mois de janvier.
C'est via son compte Twitter et Instagram que Slightly Mad Studios nous dévoile deux images du prochain DLC prévu ce mois de janvier pour Project CARS.
Présenté plus tôt par l'équipe de Slightly Mad Studios, le DLC de décembre destiné à Project CARS sera composé de bolides issus de la marque au losange. Ce pack est disponible depuis ce lundi sur Steam, le Playstation store et le Xbox Live contre la somme de 3,49€.
La liste des voitures ajoutées ce mois-ci :
Renault Sport RS01
Renault Megane RS 275 Trophy-R
Renault Mégane Trophy V6
Formula Renault 3.5
Renault Alpine A442B
Radical RXC Turbo (voiture gratuite).
Voici une vidéo maison, vous présentant les différentes voitures en action.
Petite mise au goût du jour de notre article paru il y a peu.
Nous en savons bien plus sur le contenu a venir en décembre dans Project CARS.
La liste des voitures composant le "Renault Sport Pack" est complète avec l'ajout de l'Alpine Renault A442B des 24 heures du Mans 1977. Ainsi que sa date de sortie, le 22 décembre.
La liste des voitures confirmées pour ce pack:
Renault Sport RS01
Renault Megane RS 275 Trophy-R
Renault Mégane Trophy V6
Formula Renault 3.5
Renault Alpine A442B
Reste à vous évoquer la sixième voiture ajoutée. Celle-ci semble devoir être la Radical RXC Turbo dont voici deux images tirées du jeu.
Cette dernière sera gratuite pour l'ensemble des joueurs et sera proposée "hors DLC".
Bien décidés à mettre en avant une discipline qui lui tenait particulièrement à cœur, Pit-Lane Motorsport, page Facebook ayant pour sujet la marque BMW, décide de mettre en place son championnat mono modèle, une 320 TC "Cup".
Au programme, meeting organisé sur des tracés ayant faits l'histoire du super tourisme.
Chaque pilote disputera ces meetings sans aucune aide et derrière un volant, condition obligatoire. Support? PC, évidemment.
Voici la première manche EN DIRECT sur Twitch, celle-ci se dispute sur le tracé limbourgeois de Zolder, avec qualifications interviews et deux courses de 30 minutes.
Nous n'avions pas reçu une aussi forte "hype" de la part de nos amis de chez SMS pour un DLC de project CARS depuis la sortie du jeu. Mais après que le mot "historique" eut atteint les pavillons de nos chers joueurs, difficile de les faire patienter quant à la sortie de ces voitures et tracés d'une époque que les moins de... (vous connaissez la formule).
Cette extension compte quatre voitures et trois sites de compétition sortis des cartes postales de l'époque. Le tout est disponible sur Steam, One et PS4 contre la somme de 7,49€.
Dix nouvelles livrées viennent s'ajouter à des modèles déjà présents dans le jeu. Ainsi, que deux nouveaux événements de carrière mettant en scène les nouveaux contenus de ce DLC.
Slightly Mad Studios vient de déployer un nouveau Patch pour Project CARS !
Depuis la sortie officielle, en mai dernier, c'est le cinquième Patch mis à disposition. D'un poids de 2,3Go, il comporte de très nombreuses corrections et amélioration (dont vous pourrez trouver le détail ci-dessous.
La mise à jour est disponible via Steam pour la version P.C., les consoles devraient suivre dans la foulée...
Liste des modifications (en anglais) :
Project CARS – PC Patch 6.0 – Release notes
Online
NEW – Host kick function. The host of an online game can now select to immediately kick a player from the server. Kicked players will be auto-kicked if they attempt to rejoin the same multiplayer session.
NEW – Mandatory pit stop option. The Lobby admin can opt to force a single pitstop during any race.
NEW – Option to set race length by time (also available in Quick Race).
NEW – ‘Allow Ghosted Vehicles’ option added so that the lobby admin can decide if he wants vehicles ghosted or not when they drive the wrong way.
NEW – Dynamic race-end timer feature. In public races, the timer is 50% of the slowest moving car’s lap time. In private races, the timer is 75% of slowest moving car’s lap time.
Fixed an exploit where a player could be awarded a win by jumping the start.
Fixed an issue where, if the host is forcing realistic driving assists, the player wasn’t able to toggle the allowed assists on or off while in-race.
Fixed a game crash issue if the client is kicked while typing in the chat box.
Fixed an issue where, if Forced Default Setup is used, the pit crew would not change tyres until they’re completely worn. The tyres will now be changed when at least one tyre is worn down by 25% or more.
Career
Fixed a bug where drivers in a simulated series can all end up with ‘INVALID NAME!’
Fixed a bug where AI opponents would attempt to use DLC cars that are not installed.
The player will no longer be offered a contract renewal for a DLC contract if they’ve since uninstalled that DLC.
DLC Career contract emails earned while a DLC was installed, are no longer shown if DLC is then uninstalled.
If the player’s current contract is a DLC contract and the player uninstalls this DLC, the career season using this DLC contract will finish for the player when entering Dashboard and they will have to pick from valid contract offers to continue (or reinstall the uninstalled DLC).
Fixed an issue where the Modified Cars Pack and Limited Edition DLC Invitationals and Accolades were visible for players who do not own these DLC packs. Entering these invitational events would cause the player and AI to be in non-matching vehicles.
Fixed an issue where at times the pit crew wouldn’t change the tyre set to the one selected in pit-strategy.
Controls
Fixed an issue where remapping KERS would stop it working.
Fixed an issue where changes made to Gamepad Advanced Options were not saved.
Added Thrustmaster T150 support.
Tracks
Zolder – fixed a potential ‘landmine’ issue.
Le Mans – adjusted the 55th garage spot to correct an issue where the cars would hit the pit wall on exiting this spot.
Donington – all layouts – fixed an issue where cars would make contact with the left side wall when exiting some garages.
Road America – pre-race camera tweaked to prevent the camera from clipping with the ground.
Ruapuna Park – all layouts – fixed an issue with the last garage spot being outside garage area.
Mojave – all layouts – fixed an issue with floating tyre skid marks, fixed an issue with rain being visible inside tunnels, and placed visible barriers in areas where the player is not allowed to drive.
Vehicles
Bentley Continental GT3 – fixed DLC livery windscreen banners.
Ruf CTR3 SMS-R – increased default tire pressure to work better with tire warmers.
Toyota GT86 Rocket Bunny – fixed an issue with the windscreen banner.
Physics & AI
AI – improved awareness and look-ahead to help with situations in multi-class races, where AI in a fast car would fail to avoid the player and AI in much slower cars.
Tyre updates – fixed an issue on several tyres to prevent FFB buzz when tread becomes worn very thin, re-calibrated most tyres for a carcass heating fix when the tyres are underinflated, adjusted wear rates on GT3, Group C, Trans-Am/GTO, DTM, and LMP rubber.
Implemented support to remove detached wheels from the track after a certain amount of time.
GUI & HUD
Vehicle selection – manufacturer page now orders icons alphabetically.
Improved the French translations for some of the items in the vehicle setup screens.
Minor updates to Career Dashboard – motorsports & DN Profile buttons are now tiles consistent with other tabs, Inbox is now full screen with clearer indication of highlighted mail, and initial Accept Contract Offer screen now has improved layout and clearer indication of signature button.
Improved Race Central screen – better-balanced background image, removed gradient in top-right corner.
Track layout map images are now displayed on the quick track selection screens.
Fixed an issue where ‘Invert Camera Y Axis’ text was being displayed as ‘Automatic Clutch’.
Updated the Xbox One controller image to the new Elite Controller.
Fixed an issue where the UI stops responding on ghost selection when player enters the My Garage option.
General
Fixed an issue during pit stops where the pit crew mistakes ratio was too high.
Driver name tags above cars can now be turned on for replays.
Entering the pits during a Time Trial will now invalidate that lap’s time.
Improved Helmet view exposure for historic drivers.
Oculus Rift
This update is primarily to improve the HUD position/rotation/scaling editor and the custom VR settings system.
All movement and rotation is now relative to the HUD’s local axis instead of world axis.
The HUD controls are now all located on the numeric keypad. Toggling between position and rotation modes are done by pressing the NUM-0 key.
HUD movement speeds are now reduced and we added controls for slow scale control. The movement speed will now also accelerate if you press and hold a key, limited to maximum 10x speed.
The movement amount per click of the HUD editing controls for placement and rotation are now scaled when you scale the HUD size up or down. This helps a lot as it gives much finer controls when positioning/rotating while the HUD is scaled down.
Changes to the HUD position/rotation/scale will now only be saved when you confirm to save the edited HUD settings; otherwise it restores the previous settings.
New and improved Oculus HUD movement keys layout
The HUD adjustment now runs in one of two modes – movement and rotation / scale. Num-Pad 0 toggles between these modes.
In movement mode the controls are as follows (numpad)
4 & 6: move left and right
1 & 3: move left and right slowly
8 & 2: move up and down
7 & 9: move up and down slowly
+ & -: move back and forth
/ & *: move back and forth slowly
5: resets position to the default
In rotation / scale mode the controls are as follows (numpad)
4 & 6: rotate left and right
8 & 2: rotate up and down
1 & 3: rotate anti-clockwise / clockwise
+ & -: scale the HUD bigger and smaller
/ & *: scale the HUD bigger and smaller slowly
5: resets rotation and scale to the default
Custom VR settings system
This file is located in your ‘My Documents\Project CARS’ folder, and is called ‘oculussettings.xml’
There are entries to control the position, rotation and scale for each of the following:
HUD (HUDSettings)
Main Menus (FrontEndSettings)* In-g
Game Menus (InGameSettings)
The format for each is identical and the data can be copied between them. While we currently only allow you to edit the HUD in-game using the system documented above, you can freely copy the saved values to the entries for the front-end and in-game menus settings, and these will then also appear at the repositioned placement/rotation/scale settings.
FYI – the rotation part is a quaternion, if anyone wants to try and make sense of it (the names are intuitive, offsetX offsetY, offsetZ, scale, and rotation[WXYZ]).
The other 3 entries are:
FullScreen – sets the full-screen mirror mode. Default is ‘true’. Set to ‘false’ to disable full-screen mirror mode.
HideCrowds – used to hide crowds (performance gain). Default is ‘true’. Set to ‘false’ to enable crowds again.
LimitCars – not yet used, future addition
Déjà annoncée et présentée, il y a quelques mois, voici des images montrant l'évolution du premier projet de voiture moddée sur Project Cars, l'Audi R8 LMS 2015.
On constate que ShadowWorks et Machine Dojo ont bien avancé et si la physique reste à travailler la modélisation 3D elle, est bientôt terminée.