La version Beta 2 du Mod Honda NSX pour Assetto Corsa est maintenant disponible !
Notes de version (en anglais) :
Notes/known issues:
– no LODs, might be heavy on the graphics
– rear view mirror is shrinked a little
– NSX-R is missing some dashboard rev lights
– NSX-R wheels are a bit low quality
– driver animations are rudimentary
Beta 2 Changelog
- Fixed collider crash when joining server
– Fixed LOD switch in the cockpit when changing FOV
– Correct NA1 gauge cluster on the NSX-R
– Speedometer is more accurate
– Improved rear light texture
– Improved wheels models
– S1 versions feature 7-spoke wheels
– Misc improvements
Interior is not complete.
Driver animations are not finished.
Dallara model not ready for release.
Changelog:
0.41
better forcefeedback
fixed issues with blurred rims on the #90 and #99
0.4
new static shadows
new sounds all around
updated physics
improved 3D model and textures
added high detail model and lower detail model to improve performance
0.3
new static shadows
new interior sounds
new physics (tires, suspension, aero, and more)
better-optimized textures (more FPS, yay!)
Model is not finished…
No LODs so performance may suffer
No finalized UV map on the body shell, no liveries yet
Front wheels clip through fenders as the 3D model is not yet accurate in that area
Le circuit Suzuka (1.0) est maintenant disponible pour Assetto Corsa !
Détails de la version (en anglais) :
Features
First public build
Track physics to be improved (FF and type of surface)
Track buildings more detailed
Track cameras are only placeholders
Track map isn’t working very well at the moment
25 players Supported
Lods optimized but need material number reduction. To be improved soon
Collisions with objects and walls in Beta stage. It still needs fixes and improvements
Le circuit Longford 1967 (0.97) pour rFactor 2 est maintenant disponible !
Liste des modifications (en anglais) :
Changelog
- Road: New T1/main textures.
– Road: Small texture changes and increased resolution, and modified material settings for detail textures.
– Road: Some variation to road edge geometry.
– Road: Some small adjustments to road camber and crown.
– Road: Some reduction of the more extreme bumps.
– Road: Added some road surface repair patches.
– Road: Higher polygon density in some corners (makes more precise RealRoad effects).
– Road Lines: Some changes in resolution, normal maps, and material settings of decal lines.
– Road Lines: Added small, fictional yellow paint markers to the yellow pitlane line to indicate pit-in/pit-out for speed limits.
– Roadside Kerbs/Gutter: Updated some textures and increased some resolutions.
– Terrain: Initial implementation of new terrain shader (from rF2 build 860)
– Terrain: Mostly new textures.
– Terrain: Added geometry to some verge edges for variation and texture lerping.
– Terrain: Some verges have changed from grass to gravel.
– Terrain: Added shadow casting meshes for some steeper terrain areas, and global sun-blocker, to improve morning/afternoon lighting.
– Terrain: Added some basic terrain reflection meshes where appropriate.
– River: Added geometry to river and river shore, to improve mapping and appearance.
– River: Adjusted water textures and material properties.
– Trainlines: New trainline meshes, adjusted textures, added specular and normal mapping.
– Viaduct: New Model (more polys, more pixels, more precise).
– Pub: Some small upgrades to textures and material.
– Pit Building: Some basic stopgap updates to the pit building (a new mesh is planned in the future).
– Control Tower: Some quick and basic texture adjustments.
– Water Tower: Higher resolution texture, and material adjustments.
– Culverts: New models for Viaduct, Tannery Straight, and Newry Road culverts.
– Roadside Marker Posts: Replaced with new models and textures (including reflectors).
– Hay Bales: Textures retoned and higher resolution.
– Fences: New wire texture for fences (includes rusty barbed wire).
– Fences: Added normal mapping to some fence elements, and increased texture resolution for some fences.
– Fences: Adjusted Fence collisions outside of Turn 1 to reduce severity of 3-wide AI incidents at the start of a race.
– Trees: Rearranged some poplar trees after Newry Corner.
– Trees: Fixed some broken shading on some trees.
– Trees: Removed self-shadowing from trees (in some ways it’s better, in some ways it’s worse).
– Trees: Fixed some Z-fighting on some distant trees.
– Trees: Replaced some tree walls with massed X-trees.
– Sponsor Banners: Adjusted some textures and added specular and normal maps to some banners.
– Lights: Shortened attenuation of streetlights and floodlights.
– Shadow Meshes: Removed some old-style dummy shadow meshes from some buildings (now using the visible mesh to cast some shadows).
– AIW: Adjusted fast path on Tannery Straight to reduce AI crashes in wet conditions (some may still occur when low-grip cars are side by side).
– AIW: Some adjustments to create (a quite subtle, hacky) wind shear reverb effect on power poles.
– Physics: Some changes to physics of movable objects (hay bales, marker posts, signs)
– Indy Aero: Included VehicleConfig.ini to force Indy DW12 to use Roadcourse aero package.
– Optimisation: Some batching and adjustments to some draw distances may produce small FPS improvements.
Pour la 3ème fois de la semaine, Kunos communique sur son Dream Pack. Pour rappel, il s'agit du premier DLC payant de la simulation italienne, rajoutant le circuit du Nürburgrig Nordschleife ainsi que plusieurs voitures.
Hier, Kunos dévoilait des screenshot de l'Alfa Romeo 155 V6 Ti
Aujourd'hui, Kunos dévoile un nouveau "teaser" présentant la BMW M235i Racing, sur le circuit allemand.
Je ne fais aucun commentaire sur le DLC et toute la communication autour de la part de Kunos mais je trouve que, en une semaine, ils en dévoilent beaucoup, sans pour autant annoncer ce que les gens attendent : Toujours aucune annonce concernant la date de sortie ou le prix.
Kunos continue sa campagne marketing en présentant aujourd'hui l'Alfa Romeo 155 Ti, qui sera présente dans le premier DLC payant du jeu, avec cette petite vidéo :
Pour rappel, il s'agit d'un DLC incluant de nombreux véhicules, ainsi que le somptueux circuit du Nordschleife, pour la première fois scanné intégralement au laser.
Kunos nous avait prévenu ce 31 décembre, ils allaient nous tenir informés de l'avancée du Dream Pack, premier DLC payant d'Assetto Corsa, en nous montrant divers imprime-écrans de leur jeu.
C'est donc sans surprise que nous pouvons découvrir deux belles images du Nürburgring, ainsi que de nombreuses images présentant la petite BMW M235i Racing. Modèle spécialement conçu pour la compétition de la M235i, utilisant les mêmes statistiques que cette dernière, en y rajoutant une partie carbone et quelques protections supplémentaires pour lui permettre de rouler en compétition.
La M235i Racing avait sa propre catégorie durant les 24h du Nürburgring, et elle courait ce week-end durant les 24h de Dubaï.
Toujours aucune date de sortie ni aucun prix annoncé.