Pour les amateurs de la bête, l'extrême minutie du développement en cours (modélisation) de la Porsche 917/30 pour Assetto Corsa.
Sources : VirtualR.net
Créateur du Mod : the_meco
Liens :
Pour les amateurs de la bête, l'extrême minutie du développement en cours (modélisation) de la Porsche 917/30 pour Assetto Corsa.
Sources : VirtualR.net
Créateur du Mod : the_meco
Liens :
Le prototype LMP Metalmoro MR18 sur le circuit Tarumã avec Game Stock Car Extreme.
La très brésilienne Metalmoro MR18 est un prototype propulsé par un moteur turbo 4 cylindres Audi produisant une puissance de 450 ch.
Source : BSimracing
Vidéo : ReizaStudios
Liens :
> Le site officiel Game Stock Car (en anglais)
Une présentation en vidéo du volant professionnel "DRS Integrale Wheel System" avec iRacing en Cadillac CTS-V sur le circuit Okayama.
Pas de prix annoncé pour le moment, mais cela sera sûrement du lourd, à l'image du produit...
Spécifications (en anglais) :
– 2x 24v 200W high torque contrarotating engines, made in Italy
– 1 reduction stage with large diameter steel gear wheels made in Italy (no belts)
– engines and gear wheels mounted on large diameter bearing
– reducer box ergal made machined from solid mounted on CNC laser cut steel base, fully made in Italy
– 1 encoder with 10000 PPR mounted directly on the steering axis (steering wheel position is not influenced by the presence of the reducer)
– 14 Nm torque (to be confirmed within January)
– 1024 torque levels for each steering direction (with a resolution of 8 grams of force on a 30cm large steering wheel)
– possibility to modify steering wheel’s inertia via software to adapt it to different type of cars
– integrated electronics, with no external components
– Assetto Corsa plugin that gives you the chance to modify the force feedback response as you prefer (we are working to get this on the other main simulation softwares)
– fast customer care service thanks to products available on our national territory
– Windows driver to recognize the peripheral as a force feedback device
– USB connection
– size: 210x270x120(h) mm
– weight: 12 Kg
Un circuit unique en son genre, Monte Carlo Special Stage (1.0) est maintenant disponible pour Assetto Corsa !
Originalement créé par AdriánIzquierdo pour rFactor, ce circuit contient 3 surfaces différentes (glace, neige et neige fondue) ainsi que des structures de pneumatique spécifique pour la BMW M3 E30.
Source : VirtualR.net
Créateurs du Mod : TTM
Liens :
> Téléchargement circuit Monte Carlo Special Stage 1.0 pour Assetto Corsa
> Le fil de l'actualité des Mods Assetto Corsa
Pour corriger quelques éléments, la version 0.91 du Mod FIA GT3 est maintenant disponible pour rFactor 2 !
Liste des modifications (en anglais) :
997 :
– internal window render updated
– cockpit view centered
z4 :
– black artefact problem resolve
– upgrade in showroom is now open for all the z4
– B.O.P adjusted
458 :
– .tbc updated with the good value for rear and front tyres
– stop collision bug resolve, if he still exist we see for made one update later
– lods correction for front bump and rear bump
z06 :
– internal window render updated
sls :
– internal window render updated
– lods correction for front bump and rear bump
templates :
– 458 skin Template corrected , you can now paint the banner
– sls windhsieldin can now be painted , just use the window Template and rename the dds when you export him, xxxxwindow.dds in xxxxwindshieldin.dds
Source : VirtualR.net
Créateur du Mod : Apex Modding
Liens :
> Téléchargement Mod FIA GT3 0.9 pour rFactor 2
> Téléchargement Templates Mod FIA GT3 0.91 pour rFactor 2
De quoi parfaire votre entrainement avant une séance entre amis ou collègues, rarement vu en Simulation, le Karting de location pour la version 1.25 de Game Stock Car.
Source : BSimracing
Vidéo : ReizaStudios
Liens :
> Le site officiel Game Stock Car (en anglais)
Un nouveau modèle de transmission, simulation de l'elasticité du train roulant, actuellement en cours d'étude par Sector 3 pour RaceRoom Racing Experience.
Les SimRacers que nous sommes n'entendent que très peu parler de rFactor Pro, la version professionnelle de notre bon "vieux" rFactor.
Il est pourtant très connu et réputé pour les équipes réelles de Formule 1, notamment Ferrari pour ne pas en nommer, ou de NASCAR qui l'utilisent à des fins de simulation pour les nouveaux développements, mais aussi pour les pilotes...
Source : BSimracing
Vidéos : rFpro
Sector3 a mis à disposition le Pack Hillclimb pour RaceRoom Racing Experience !
Ce Pack comprend une nouvelle course de côtes de 10,5 Km ainsi que 5 voitures :
Sector3 en a profité pour réaliser une grosse série de corrections qui vous pourrez retrouver ci-dessous.
Liste des modifications (en anglais) :
Changelog:
Removed forced camera in pits.
Fixed AI overtaking during rolling start.
Fixed an issue with Italian FFB descriptions getting cut.
Optimized graphical performance.
Fixed an issue where the final standings screen would show the same number for two cars.
Fixed an issue where force feedback and rumble was still sending data when quitting or getting disqualified.
Fixed an issue with end results screen.
Fixed an issue where the amount of fuel in cars differed between game modes.
Fixed an issue where the last race results overlay showed all entries as “28”.
Fixed an issue where the default steering lock would change to the wrong default locks.
Fixed an issue where player would end up in garage menu with DRIVE option with no function, when getting disqualified during qualifying session.
We now save after each session (practice, qualify, race) instead of after an event (race) in championships.
Fixed an issue with AI pitting on last lap.
Fixed an issue with AI being shown as “+1 lap” in results if player wins the race.
Fixed the squashed red “Quit” button in old menu dialogue box.
Fixed an issue where the scrollbar was not uniform across all the Controller settings pages.
Fixed an issue with wheel range and steering lock randomly getting reset.
Fixed an issue where user was unable to load into a track with AI if the user didn’t own the AI car.
Fixed lap counter in pause menu not always matching with the real lap counter.
Fixed an issue where some users were unable to join competitions.
Fixed an issue where users could get “Invalid game or game settings” error message while going from an experience menu back to the old green orb menus
Multiplayer:
Fixed a memory leak on dedicated server.
Fixed an issue with rolling start for Multiplayer Qualify and Race.
Changed so the default race end time is 60 in case it’s not set on server end to avoid players getting kicked out.
Added additional logging functionalities to catch the issue where player clicks on the livery repeatedly but nothing happens. Please make sure you have ping to the server before entering.
Fixed an issue in race results when two players cross the finish line very close to each other.
AI & Physics & Sound:
Revised Aquila Physics.
Revised Daytona Prototype Physics.
Adjusted BMW M3 E30 Gr.A sounds.
Art:
Mid Ohio – Various art fixes.
Slovakiaring – Various bug fixes and updates.
Hungaroring – Various bug fixes and performance improvements.
Suzuka – Various bug fixes and improvements.
Portal:
Optimized images overall. We now use Webp instead of PNG in game themes to improve menu loading.
Added test drive to purchase item prompt in RR experience.
Changed the support links to direct to our new forums forum.sector3studios.com
Added additional login options in various prompts if user is not logged in.
Fixed an issue where VIP profile backgrounds would take over the Experience style in non RR experience portal pages.
We now show which packs an item is available in individual item pages rather than in checkout only.
MP Browser – Changed so that we only show – on servers with no ping for the first time to avoid flickering by repeating.
Fixed DTM 2014 default leaderboard page showing DTM 2013 car class by default.
Fixed an issue where users could not load into certain tracks such as purchased via European Track Pack, before the pack was updated with more tracks.