Le circuit Virginia International Raceway 1.0 est maintenant disponible pour Assetto Corsa !
Fruit de plusieurs années de travail pour ses créateurs, la célèbre piste américaine débarque dans la simulation italienne avec pas moins de 7 tracés différents.
C'est à l'occasion de la dernière mise à jour, il y a quelques jours, qu'iRacing.com a mis à la disposition des iRacers le très attendu circuit du Mans.
Une belle réalisation que nous découvrons en images et en vidéo...
La chaîne Youtube de "therealPaulaD" propose une comparaison d'un PDV avec et sans casque de réalité virtuelle, ici un Oculus Rift DK2. La Ferrari F138 sur la piste de Monza semble un bon choix, avant tout pour le bien de nos oreilles !
La vidéo du run avec le casque de VR, histoire de comparer tout cela :
Le studio Sector 3 propose cette semaine de nombreuses réductions sur le store de "Raceroom", ainsi profitez de 30% de réduction sur le pack dédié au "groupe 5". Une petite vidéo pour accompagner l'annonce et laisser craquer les pilotes encore mitigés. L'offre se termine ce 12 septembre.
Après l'annonce du report du jeu pour 2017, c'est désormais via le PS store que les futurs pilotes de Gran Turismo Sport se sont vus adresser un message d'excuse annonçant l'annulation des précommandes digitalisées. Une nouvelle date sera proposée aux plus impatients. Voici le message tel qu'envoyé aux joueurs :
Thank you for pre-ordering Gran Turismo Sport from PlayStation®Store. On 30th August 2016 we regrettably announced that the release of Gran Turismo Sport has been delayed until 2017. We do not have a new release date at this time. We have, therefore, decided to cancel your pre-order and refund your pre-order payment. This refund may take up to 7-10 days to be processed. Please keep a record of this message for future reference.
Once we have a new release date for Gran Turismo Sport we will offer a revised pre-order for it on the PlayStation®Store at the earliest opportunity. Thank you for your custom and please accept our apologies for any inconvenience caused.
C'est via une vidéo postée sur la chaîne Youtube de BigBen Games, que le jeu officiel du championnat du monde des rallyes met en avant son mod multi en écran scindé. À vous de juger.
WRC 6 sera proposé en octobre 2016 sur Xbox One, Playstation 4 et PC/Steam.
Après un lancement réussi, les premiers patch se succèdent sur les différentes plates-formes ayant accueilli F1 2016, en août dernier. Voici les détails du dernier en date, déployé ce dimanche 4 septembre sur PC. les joueurs consoles seront corrigés, sous peu.
Ajouts au jeu :
Added the fuel remaining level next to the fuel mix setting in the MFD
Added the ability to chose whether to select a front wing change during pit stops
Added ability to alter fuel mix levels during the race start procedure.
Added braking telemetry to ghost car DRL within Time Trial
Added HUD area adjustment option.
Fix sur toutes les plate-formes :
Fixed AI vehicles blocking cars on hot laps in qualifying and practice sessions.
Fixed AI vehicles suddenly moving off the inside line of corners and causing collisions
Improved AI ability to recover to track after being involved in crashes.
Made changes to the AI to improve overtaking along straights.
Improved AI ability to race closer in corners without backing out of moves.
AI vehicles are now able to reliably keep within the Safety Car delta times.
Updated safety car release frequencies to result in SC being deployed more often.
Updated safety car severity release frequencies – More likely to be released for the more severe accidents.
Practice Sessions – Re-balanced tyre management tests.
Improved performance and framerate within the career mode hospitality suite.
Fixed an issue in qualifying where the player was given new vehicle for Q2 after terminally damaging their car during Q1.
Fixed a crash in a 100% race replay at Singapore.
Fixed an issue where drive through penalties were not being enforced after a Formation Lap.
Fixed an issue where marbles were not sticking to tyres when driving over them on the outside of corners.
Fixed sector times incorrectly displaying purple on the timings screen in practice and qualifying.
Fixed an exploit in full qualifying where you could move up the grid after Q1 by advancing to race.
Fixed an issue on the strategy screen where it was possible to leave a gap in the race strategy.
Fixed an issue where no response was heard after requesting driver in Front or driver behind status update.
Fixed an issue where time trial laps that were penalised are appearing as legitimate times. – Please note this requires a leaderboard wipe to remove penalised lap times.
Leaderboards now display total players and ranking position.
Fixed a crash when attempting qualification pace practice program in FP2 and FP3.
Fixed a crash when selecting flashback after entering the pits.
Stopped the game forcing players to serve stop-go penalties whilst under safety car conditions.
Altered formation lap start procedure so users do not think they are starting the race.
Season objectives for teams in career now update at the start of a new season depending on previous seasons performance.
MFD – Extended the strategy timer to 30 seconds.
Sparks VFX is now played for plank collisions with track surface.
BRAZIL – PIT LANE – Speed limit sign now matches 80Kph speed limit.
AUSTRALIA – Pit Lane – Speed limit sign and pit limit OSD now match at 60Kph
Stability improvements for all game modes.
Various other bug and graphical fixes.
Various audio issues fixed and re-balanced.
Further updates to name filter in career mode.
Fix sur la version PC :
Setting Benchmark mode to loop will now loop the benchmark.
Improved framerate when running the career hub in 4K and using the laptop.
Fixed an issue where the Low Detail graphical preset was displayed as Custom in the advanced Setup menu
V-sync Interval now fades out when v-sync is set to OFF
AMD – Crossfire – Fixed an issue that resulted in vehicle reflections causing cars to flicker when set to HIGH or above
Fixed an issue where some players were not receiving their pre-order bonus features.
Steam multiplayer region filter expanded to worldwide.
Logitech G27 steering wheel is now recognized.
Multijoueur :
Players on pause during multiplayer races are now driven at the speed level of the chosen AI and ghost to avoid accidents.
Safety Car icon has been added to the mini-map in online multiplayer races.
Fixed a hang where a user JIPs into a session as it’s transitioning to a race.
Fixed an issue where JIPing into a practice session, quitting and rejoining prevents the player from taking control of a car.
Fixed an issue where game assets fail to render correctly when a client spectates an ongoing multiplayer qualifying session.
Fixed an issue where the AI refused to overtake a paused player during online sessions.
Added an icon next to the player name tag to indicate when the AI has taken control of another player in online multiplayer.
Fixed an issue where players could spawn in on top of each other on the grid if both players receive a 5 place grid penalty in practice
Fixed an issue with an incorrect position indicator on the formation lap after a driver is reset to the grid.
Fixed an issue in multi-player championship in which the client’s setup is forgotten after a reboot.
Fixed an issue where if a host left an OSQ session their ghost was the only vehicle visible for all clients and results were showing them in 1st place.
Multiplayer Championship – Auto-save feature enabled when a player client joins a session.
Fixed an issue where accepting an invite on the race results was failing to take the user into the game lobby.
Added option for clients to save Multiplayer Championship after host migration
Fixed an issue where an absent player vehicle was retiring at the start of a practice session, preventing the player dropping into multiplayer championships
Fixed an issue where drive through penalties were not being enforced after a Formation Lap
Fixed an issue where if a player quits/is disqualified from an online practice or longer qualifying session, many AI were not setting a lap time at all
Added ability to kick the player in an Online Championship if they don’t have a vehicle.
Il y a quelques minutes, voilà ce que l'on pouvait lire sur le Twitter de Raceroom, le jeu développé par Sector 3 :
Aucune image de la voiture dans le jeu mais une annonce qui fait suite à d'autres comme l'arrivée de Silverstone, le KTM X-Bow ou encore des nouvelles générations de GT3 comme l'Audi R8, présente dans le championnat ADAC GT Masters, en 2016.
De quoi confirmer l'arrivée d'un pack consacré à la saison 2016 de WTCC mais aussi, l'officialisation de l'abandon des "Expériences" proposées dans le jeu comme, le DTM, par exemple.
Une petite news "détente" en ce début septembre, pour le plus grand plaisir des fans de la série des jeux "Halo" le célèbre véhicule baptisé "Warthog" (déjà présent dans le Forza vista par le passé) sera désormais pilotable dans Forza Horizon 3, dès ce 29 septembre, date de sortie du jeu sur Xbox One.