5 septembre 2016 1 05 /09 /septembre /2016 16:00

Après un lancement réussi, les premiers patch se succèdent sur les différentes plates-formes ayant accueilli F1 2016, en août dernier. Voici les détails du dernier en date, déployé ce dimanche 4 septembre sur PC. les joueurs consoles seront corrigés, sous peu.

F1 2016 - Le patch 1.3, une pluie de corrections

Ajouts au jeu :

  • Added the fuel remaining level next to the fuel mix setting in the MFD
  • Added the ability to chose whether to select a front wing change during pit stops
  • Added ability to alter fuel mix levels during the race start procedure.
  • Added braking telemetry to ghost car DRL within Time Trial
  • Added HUD area adjustment option.

Fix sur toutes les plate-formes :

  • Fixed AI vehicles blocking cars on hot laps in qualifying and practice sessions.
  • Fixed AI vehicles suddenly moving off the inside line of corners and causing collisions
  • Improved AI ability to recover to track after being involved in crashes.
  • Made changes to the AI to improve overtaking along straights.
  • Improved AI ability to race closer in corners without backing out of moves.
  • AI vehicles are now able to reliably keep within the Safety Car delta times.
  • Updated safety car release frequencies to result in SC being deployed more often.
  • Updated safety car severity release frequencies – More likely to be released for the more severe accidents.
  • Practice Sessions – Re-balanced tyre management tests.
  • Improved performance and framerate within the career mode hospitality suite.
  • Fixed an issue in qualifying where the player was given new vehicle for Q2 after terminally damaging their car during Q1.
  • Fixed a crash in a 100% race replay at Singapore.
  • Fixed an issue where drive through penalties were not being enforced after a Formation Lap.
  • Fixed an issue where marbles were not sticking to tyres when driving over them on the outside of corners.
  • Fixed sector times incorrectly displaying purple on the timings screen in practice and qualifying.
  • Fixed an exploit in full qualifying where you could move up the grid after Q1 by advancing to race.
  • Fixed an issue on the strategy screen where it was possible to leave a gap in the race strategy.
  • Fixed an issue where no response was heard after requesting driver in Front or driver behind status update.
  • Fixed an issue where time trial laps that were penalised are appearing as legitimate times. – Please note this requires a leaderboard wipe to remove penalised lap times.
  • Leaderboards now display total players and ranking position.
  • Fixed a crash when attempting qualification pace practice program in FP2 and FP3.
  • Fixed a crash when selecting flashback after entering the pits.
  • Stopped the game forcing players to serve stop-go penalties whilst under safety car conditions.
  • Altered formation lap start procedure so users do not think they are starting the race.
  • Season objectives for teams in career now update at the start of a new season depending on previous seasons performance.
  • MFD – Extended the strategy timer to 30 seconds.
  • Sparks VFX is now played for plank collisions with track surface.
  • BRAZIL – PIT LANE – Speed limit sign now matches 80Kph speed limit.
  • AUSTRALIA – Pit Lane – Speed limit sign and pit limit OSD now match at 60Kph
  • Stability improvements for all game modes.
  • Various other bug and graphical fixes.
  • Various audio issues fixed and re-balanced.
  • Further updates to name filter in career mode.

Fix sur la version PC :

  • Setting Benchmark mode to loop will now loop the benchmark.
  • Improved framerate when running the career hub in 4K and using the laptop.
  • Fixed an issue where the Low Detail graphical preset was displayed as Custom in the advanced Setup menu
  • V-sync Interval now fades out when v-sync is set to OFF
  • AMD – Crossfire – Fixed an issue that resulted in vehicle reflections causing cars to flicker when set to HIGH or above
  • Fixed an issue where some players were not receiving their pre-order bonus features.
  • Steam multiplayer region filter expanded to worldwide.
  • Logitech G27 steering wheel is now recognized.

Multijoueur :

  • Players on pause during multiplayer races are now driven at the speed level of the chosen AI and ghost to avoid accidents.
  • Safety Car icon has been added to the mini-map in online multiplayer races.
  • Fixed a hang where a user JIPs into a session as it’s transitioning to a race.
  • Fixed an issue where JIPing into a practice session, quitting and rejoining prevents the player from taking control of a car.
  • Fixed an issue where game assets fail to render correctly when a client spectates an ongoing multiplayer qualifying session.
  • Fixed an issue where the AI refused to overtake a paused player during online sessions.
  • Added an icon next to the player name tag to indicate when the AI has taken control of another player in online multiplayer.
  • Fixed an issue where players could spawn in on top of each other on the grid if both players receive a 5 place grid penalty in practice
  • Fixed an issue with an incorrect position indicator on the formation lap after a driver is reset to the grid.
  • Fixed an issue in multi-player championship in which the client’s setup is forgotten after a reboot.
  • Fixed an issue where if a host left an OSQ session their ghost was the only vehicle visible for all clients and results were showing them in 1st place.
  • Multiplayer Championship – Auto-save feature enabled when a player client joins a session.
  • Fixed an issue where accepting an invite on the race results was failing to take the user into the game lobby.
  • Added option for clients to save Multiplayer Championship after host migration
  • Fixed an issue where an absent player vehicle was retiring at the start of a practice session, preventing the player dropping into multiplayer championships
  • Fixed an issue where drive through penalties were not being enforced after a Formation Lap
  • Fixed an issue where if a player quits/is disqualified from an online practice or longer qualifying session, many AI were not setting a lap time at all
  • Added ability to kick the player in an Online Championship if they don’t have a vehicle.
  • Various other bug and stability fixes.
F1 2016 - Le patch 1.3, une pluie de corrections

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Publié par Maxou Lepilote - dans SimRacing - Actualités
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