21 octobre 2015 3 21 /10 /octobre /2015 07:00

Ce 20 octobre, Raceroom Racing Experience s'est mis à jour dans une update de 2.9 Gb, disponible sur Steam.

Le titre de Sector 3 reçoit de nombreuses nouveautés et "fix" que nous vous avons listés plus bas dans ce billet. Au-delà de ces nouveautés, nous pouvons nous attendre dans les prochains jours à voir apparaître sur le store de ce "Free to play" la version 2015 de la "DTM Expérience" développée en collaboration avec Bruno Spengler Et Daniel Juncadella. Ou encore, l'Audi TT Cup et vu que Noël, c'est pour bientôt, pourquoi pas l'Audi R18 ou encore la Formula Raceroom 2.

Raceroom - Nouvelle étape dans le développement.

Le jeu, les correctifs:

  • Added new content that will be released very soon.
  • Downshift prevention logic implemented. Sequential gearbox will refuse to downshift if revs are going to end up above the limiter. H-Pattern gearbox will try and engage the gear and fail until revs are lower.
  • Tyres of the DTM 2015 cars will pick up Dirt & Gravel when driving off-track, reducing grip on the affected tyres until they’re clean again. Game will play a sound effect of pebbles hitting the car body that will reduce as tyres become clean again.
  • Added new things in Shared Memory block. Check our forum for details and link to updated github rep.
  • Removed exclusivity of certain Experiences. All content is now accessible and usable in the main R3E.
  • Added a new argument “-disableReplay” that can be added in Launch options on steam to disable replay recording.
  • Fixed an issue where you start in the wrong car when number of cars is more than the visible cars set in options.
  • Fixed an issue with not being able to select each car when number of cars is more than the visible cars set in options.
  • Improved random grid position so it’s now really random.
  • Implemented a new shadow system that improves performance and visuals.
  • Fixed an issue with time left where it was returning the session duration if the session hadn’t started yet.
  • Fixed an issue with drivetrain wobbling out of control when in Novice or when TC is 100%
  • Fixed so the shifts without the clutch in semiautomatic transmissions are damage free.
  • Fixed an issue in audio where the coast backfire sound wasn’t stopping in some cases.
  • Fixed an issue with cars behaving jerky in novice mode by smoothening the brake and throttle changes when brake assist is applied.
  • Fixed an issue with the TV cameras where you could see a couple of seconds of a wrong one.when switching to TV Cam.
  • Allowed use of handbrake regardless of track being hillclimb or not
  • Various HUD tweaks on areas where text would often not fit the given frame/field.
  • Optimized motion blur
  • Made changes how frequency and damping are affected by gear ratios, to increase oscillation effect in higher gears
  • Removed oscillation from differential distribution on driven wheels, to normalize torque output a bit
  • Added an option to load opponent cockpits (Video/Custom Settings)
  • Reverted a drivetrain tweak that was done to differential torque
  • Fixed an issue where the order on the left hand side of position bar was reversed.
  • Fixed an issue where the shortened names were being used despite having enough space for it in the position bar.
  • Tweaked G25 & G27 FFB values in default profiles.
  • Fixed DRS animation not working after rewinding in replays.
  • Fixed game video playback issues that were causing the experience menus to get slow and sluggish after a while.
  • Fixed an issue where the players could not resume their lap if they opened the pause menu after session timer reached 0.
Raceroom - Nouvelle étape dans le développement.

Le multijoueur:

  • Added full name, total time, finish status and lap information such as time, position and pit stop status to race result logs.
  • Fixed a crash that occurred to everyone in the race if one of the participants had a name longer than 32 characters which was exceeding the buffer and causing issues in replay creation.
  • Fixed an issue with players not seeing each other outside of P2P zone.
  • Fixed mp dedi front end not loading properly on Internet Explorer.
Raceroom - Nouvelle étape dans le développement.

Design (circuits, skins, voitures):


  • reduced bumps


  • Curbs tweaked and adjusted (they were way too high)
  • Gravel texture update
  • Ravenol is now the sponsor on the oil bottle on pit building
  • Fixed some fences clipping into ground
  • Fixed missing collisions with fence between T12-13 and also at entry of pitlane


  • Removed unsafe escape road in the middle of the Raidillon
  • Adjusted and added some missing road entries/runoffs and some green curbs.
  • Tweaked height of some curbs.
  • Added marshals at pit entry
  • Tweaked blend stripes.
  • Various bug fixes and changes

Paul Ricard:

  • Some performance boost by fixing the 2d audience that was casting shadows and optimizing some meshes. Also fixed some steel fence collisions


  • Performance optimization


  • Silhouette class: New colors
  • Mercedes C63 DTM 2015: Added Dekra sticker on side rear windows
  • Corvette Greenwood: Fixes to visual damage model
  • Nissan Silvia: Fixed visuals for front brake calipers
  • Audi V8 DTM: Fixed tail lights
  • Volvo 240: Filled some hole in cockpit
  • BMW 635 CSI: Hip replacement for the driver so his feet don’t clip through the floor
  • Citroen C Elysee 2014: Side mirrors UV’s were not straight
Raceroom - Nouvelle étape dans le développement.

Audio, physique, Intelligence artificielle, Caméras:

Aquila CR 1 Sports GT:

  • Physics update, now mounted with a 4.0L V8 BMW M60 engine

Silhouette Class:

  • Physics update, now have actual Silhouette specs
  • Canhard R51: 3.5L V6 normally aspirated (New sound!)
  • Canhard R52: 2.5L Inline-5 Turbo charged
  • Cougar C14-1: 1.8L Inline-4 Turbo charged
  • Cougar C14-2: 3.0L V6 Turbo charged

BMW M1 Procar:

  • Massive physics update

GTR3 Class:

  • Massive physics update


  • External sounds improved and pitch note increased


  • Merged cut rules between amateur, novice and get real
  • Tuned AI speed for latest code changes
  • Fixed bad AI behaviour in the exit of hairpin


  • Tweaked AI logic to limit wall-hitting behavior
  • A selection of cars have received additional onboard cameras (accessible with HOME key)

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Du plaisir croissant pour cette simu qui n'a pas finie de nous surprendre.<br /> C'est le seul jeu à ce jour qui me donne l'envie d'y jouer chaque jour .<br /> DLC un peu onéreuse à mon goût , 10 euros aurait été amplement suffisant et abordable pour la majorité des petites bourses sachant que de nouveaux modèles de voitures et de nouveaux circuits font leurs apparitions assez régulièrement pour des dépenses toujours plus importantes,on commence à faire le calcul sur l'année...mais bon, en parallèle,ils nous offre des compétitions qui nous permettent de nous'offrir gratuitement quelques supplément, encore faut il avoir un niveau suffisant pour se classer dans les gains,3 classes novice,amateur et get real sont la pour nous donner la chance de rafler avec à chaque fois beaucoup de joie,les gains en questions (argent virtuel) pour s'offrir un minimum afin d'entretenir sa motivation.
Le dlc est disponible sur steam
Une super simu mais le prix est plus que décourageant... Autant payer 20 ou 30 euro pour du dtm ou wtcc ça passe, autant 5 euro le circuit, je dis non malgré tout le bien que je pense de la physique et du ffb de raceroom
Ce jeu, me repoussé au début qu'il est sortis, je l'avais pas tres bien aidé avec mon évaluation sur steam, mais il est vrai qu'il s'étoffe de mois en mois, et je prends du plaisir à y jouer.
En effet, plus rien n'est comparable à la plateforme qu'il était il y a encore un an, beaucoup de chemin parcouru en terme de FFB et physique mécanique.

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