Les studios Reiza viennent de mettre à disposition une nouvelle version (1.25) de Formula Truck 2013 !
Au programme des modifications, une nouveau circuit "Salvador Street Circuit" et comme à l'habitude des corrections, optimisations et améliorations.
La mise à jour se fera automotiquement pour ceux qui disposent d'une version "Steam", les autres attendront un peu la mise à disposition du fichier d'installation.
Liste des modifications et notes (en anglais) :
V1.25 Changelog:
Content
Added Salvador Street Circuit
General features / Bug Fixes
Added option to set session start time (24h cycle)
Added options to switch qualifying off and manually set grid position
Fixed trackside flags animation
Added support for graphical steering wheel rotation adjustment from the Controller menu (min 180º max 900º)
Adjusted default rearview height / width
Minimum vertical FOV setting adjusted from 35º to 10º (IMPORTANT – Don´t use DEFAULT option as it resets to 34 upon restarting the game – set it to 50 if you want the proper default value)
Executable now is set to include +fullproc by default (for better performance in modern CPUs)
Adjusted LOD settings for all Trucks
Increased rear view mirror resolution
Updated terrain shaders & textures for Cascavel, Londrina, Spielberg and Tarumã
Fixed missing Sector points at Jacarepagua 2005
Improved AI racing lines for Brasilia Long, Jacarepagua 2005 & Cordoba
Fixed road line alpha sorting issue with 3d grass at Buenos Aires, Goiania & Spielberg.
IMPORTANT NOTES:
Added a default player profile (if you already have created a profile you might have to switch back to it from the PROFILE menu)
If field of view in-cockpit is too close, check DEFAULT Vertical FOV so it is not set to DEFAULT value (set it to 50 if you want the proper default value)
If you have created a new player profile and are experiencing the graphical micro stuttering, open your USERDATA\Playername\Playername.PLR, and look for these lines:
Shadow Updates=”127″ // Static shadow updates per frame (Shadow Updates * Sky Update Frames should exceed number of static shadows on track)
Sky Update Frames=”8″ // Frames between sky and light updates
Change it to:
Shadow Updates=”8″ // Static shadow updates per frame (Shadow Updates * Sky Update Frames should exceed number of static shadows on track)
Sky Update Frames=”150″ // Frames between sky and light updates