8 mars 2015 7 08 /03 /mars /2015 10:58

L'équipe de développement de Live For Speed bouge toujours, un nouveau Patch test est désormais disponible !


L'installation de la version 0.6G est nécessaire pour l'application de ce patch.

Live For Speed : nouveau Patch test disponible !

Liste des modifications et recommandations (en anglais) :

Open configuration support has been improved as part of the new Westhill update we have been working on.
This test patch IS compatible with version 0.6G
This test patch CAN play replays from version 0.6G

You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.
Please keep a backup of your LFS.exe from 0.6G so you can easily go back if there are any problems.

Changes from 0.6G2 to 0.6G3 :

Misc :
Regenerated lightmaps and visible object lists on most tracks
Added paths at Fern Bay to cover road near Club and mini oval

Fixes :
AI drivers hot wall entering pit lane at SO Classic / Town
Removed single-sided rectangle near the bridge at Fern Bay
Missing shadows on cars under bridges at Aston and Fern Bay
Shadows could appear on cars near path edges in open configs
Default lightmap sometimes used lighting from previous track
Removed message about 93 objects when loading Autocross track
Restored shadows mistakenly removed from South City buildings
Changing between reversed / forward configs – wrong lightmaps

Changes from 0.6G to 0.6G2 :
Open Configurations :
As part of the development for the Westhill track update that is still in development, the support for Open track configurations has been improved. When possible, LFS now uses a suitable path from one of the default configurations so these things work :
– Hidden object removal gives high frame rates
– Lighting system now works so that car looks correct in shadow
– Echo maps are used so the sound changes depending on location

The X (forward) and Y (reversed) open configuration selection buttons are now visible on the track selection screen.

Hidden object removal :
The visible objects are now detected using a much better method than in older versions. Visible object files for the existing tracks are provided in the patch. You should find there is now very little pop-up of objects, but still with a high frame rate.
The visible object lists for the TV cameras are now stored in a separate list per camera rather than being path based. So you should no longer see objects disappearing occasionally when using the replay / TV cameras.
Misc :
Collision detection improved near the ends of long objects

Translations :
Updated Italian, Lithuanian, Russian and Ukrainian translations
Updated Brazilian Portuguese version of docs\Commands.txt

A FULL version of LFS 0.6G (or later) must already be installed

To install the PATCH using the SELF EXTRACTING ARCHIVE :
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see “Confirm File Replace” select “Yes to All”
4) Now you can start LFS in the normal way

NOTE : You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen : 0.6G3

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Ce qui est incroyable avec LFS, c'est que malgré ce rythme de développement incroyablement lent et le fait qu'il ne soit absolument pas modable, il reste des aficionados !!! <br /> Le soft a certes des qualités, son netcode surtout, mais de nos jours il fait tout de même un peu dépassé , surtout du point de vue des sons et du FFB. Le graphisme désuet mais pas laid est compensé par la rapidité de chargement et la fluidité. Pour ce qui est de la physique, elle n'est pas si mauvaise, mais à vrai dire desservie par le médiocre FFB.

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