Le circuit Donington Park (1.09) pour Assetto Corsa est maintenant disponible !
Liste des modifications (en anglais) :
Changelog
Version 1.09
Finally(!) fixed the collision bugs that had been plaguing this track. Despite spending hours (like a whole weekend, and then some) remodelling the physics meshes it turned out to be a simple bug with conflicting names in the surfaces.ini.
Version 1.08
Extensive remodelling of physics meshes, which are now completely independent of graphics models. I’m almost 100% confident that there are no holes, intersecting geometry, overlapping polygons or any other artefacts.
Made all crowds ‘KSLAYER5′ which means they won’t be rendered if world detail is less than maximum.
Fixed shimmering windows of the building at Goddards, which was very evident at the start of replays.
Added reflection to glass surfaces and transparency where necessary.
Made sure shadows were disabled for all surfaces which didn’t require them.
Version 1.07
Too many graphical improvements to list
Lots of optimisations. Despite the increase in quality performance should be at least equal to, if not better than previous versions.
Much more detailed modelling of the runoffs and apexes at Redgate, Old Hairpin, McLeans and Coppice. Extra care needs to be taken to not exceed the kerbs or there is a risk of damage.
Modified the AI line so they don’t use the pit exit to get a better line for Redgate.
Probably other stuff I’ve forgotten about.
Source : VirtualR.net
Vidéos : BorisLozac & Guimengo
Créateur du circuit : BrunUK
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