5 octobre 2014 7 05 /10 /octobre /2014 07:51

L'équipe de développement Live For Speed a mis à disposition le nouveau Test Patch 0.6G pour sa simulation. La mise à jour introduit quelques améliorations graphiques et un support stable pour les lunettes virtuelles Oculus Rift DK2.

Live For Speed : Test Patch version 0.6G disponible !

Liste des modifications (en anglais) :

Changes from 0.6F to 0.6G :

Oculus Rift DK2 Support :

The Oculus Rift DK2 must be set to Extended Desktop mode
Start LFS, go into Options – View and click 3D at the top
For Display Type, select Oculus Rift then click OK
If all is well, LFS offers “Exit LFS to restart using the Rift”
Click OK to exit then when you restart LFS it should be in the Rift

Optional new command line options /rift=on and /rift=off
Use e.g. in a shortcut to make sure Rift mode is entered or not

LFS.exe /rift=on – try to go straight into Rift mode
LFS.exe /rift=off – do not go into Rift (ignores previous mode)

Oculus Runtime 0.4.2 (or later) is required
Trea Edge Alpha
Graphics (visual improvement of transparent objects) :

Improved edges of transparent objects like trees and railings
Re-exported all transparent textures to improve image quality
Texture names ending ATEST / ALPHA / ALP24 all now end _ALP
If you do not install new textures, old ones will be converted

Graphics (other) :

Anisotropic filtering (AF) now default 4x
Mip bias sliders saved differently in cfg.txt
– You must set your mip bias and AF values again
Increased maximum value of multiplayer draw distance
Two new 3D formats : red-cyan anaglyph and cross-eyed view
Textures are automatically resaved (if needed) for faster load
Low res textures now load just as quickly as high res textures
New car shaders give higher frame rate when many cars on screen
FIX : Car lighting momentarily vertical as car entered a shadow
FIX : Graphics options sometimes showed too many FSAA options

Skin downloading when watching a replay :

If a car or helmet skin in a replay is not available at LFS World
when you start the replay (with low or high res skins selected)
but you already have the skin in the other resolution then that
skin in the other resolution will be used instead of a plain car

InSim :

New packet IS_HCP for host to add extra mass or intake restriction
to particular cars (affects all drivers using those cars)

Misc :

Driver’s body is now enabled by default
Reduced input lag when vertical sync is enabled
Frame rate limit now disabled if vertical sync is active
Cars now drawn in nearest to furthest order for optimisation
CTRL+S screenshot message now stays for two seconds instead of one
Updated translations – thank you translators

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