16 août 2014 6 16 /08 /août /2014 06:37

Image Space Incorporated vient de réaliser une mise à jour pour rFactor 2 !

 

Cette mise à jour concerne les GT avec notamment des modifications concernant les graphismes et les physiques.

 

Il est recommandé de supprimer les anciennnes versions des voitures concernées avant la nouvelle installation.

rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !
rFactor 2 : mise à jour des GT disponible !

Liste des nouveautés (en anglais) :

Changelog

Nissan GT-R GT1 v 1.47
- Chassis flex implemented and new steering parameters.
- CG increased.
- Downforce reduction and slightly less yaw stable.
- Slightly less downforce sensitive in slip-stream.
- Updated to use new tyre mass method and slightly more accurate unsprung masses used.
- Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
- Automatic shift aid works a little better (less reluctantly).
- You now also have to blip on down-shifts as per the real car.
- Minor AI tweaks.
- Additional radiator setting to prevent overheating in high ambient temperatures.
- ‘Central’ TVCockpit / bonnet camera.
- Tweaked headlight parameters should improve night racing.
- Now using newer sound attenuation parameters.
- LOD distance tweaks
- Updated to latest shader settings
- New driver helmet
- Additional teams / liveries added
- Rim Blur added.
- *There are additional minor undocumented changes.

Nissan 370z GT4 v 1.47
- 2 versions now available, European and Dutch, which more closely match rules from specific series.
- Chassis flex implemented and new steering system.
- Suspension and steering geometry revisions, that more closely resembles the real car (steering has an increase in ackermann).
- Caster range reduced.
- Slightly stronger suspension.
- CG increased, further forward and more laterally offset.
- Slight downforce reduction.
- Slightly less downforce sensitive in slip-stream.
- Minor setup tweaks.
- Gear ratios replaced.
- Brake system completely recalculated.
- Updated to use new tyre mass method and slightly more accurate unsprung masses used.
- Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
- Minor AI tweaks.
- ‘Central’ TVCockpit / bonnet camera.
- Tweaked headlight parameters should improve night racing.
- Now using newer sound attenuation parameters.
- Updated to latest shader settings
- New driver helmet
- Rim blur added.
- New team liveries added.
- Fixed reversed / mirrored logo on the side.
- Fixed wheel shadow height.
- *As usual there are some small additional undocumented changes.
- **Previous setups will likely be obsolete, but the car should no longer have major revisions in the future as data is more complete.

Chevrolet Camaro GT3 v 1.49
- CG raised
- Minor setup tweak
- Updated to use new tyre mass method and slightly more accurate unsprung masses used.
- Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
- Slight downforce reduction and drag increased.
- Minor AI tweaks.
- Small engine torque correction.
- Slight increase in shift duration, ignition cuts more correctly on upshifts also.
- Slight damage tweak (suspension a tiny bit stronger).
- Wheel / brake shadowing issue resolved
- Updated to latest shader settings
- New driver helmet

Chevrolet Corvette C6.R GT2 v 1.49
- Weight distribution adjusted.
- Force upshift ignition cut.
- More accurate steering range and lock including new variable steering ratio system.
- Updated to use new tyre mass method and slightly more accurate unsprung masses used.
- Slight geometry tweak.
- Some tyre tweaks, mostly, but not limited to wear, load sensitivity as well as grip correction for wet conditions.
- 2009 & 2010 spec engines available.
- Reduction in overall downforce level and slight increase in yaw sensitivity.
- Small AI tweaks.
- Slight damage tweak.
- Updated shader settings
- Fixed the rear diffuser shape
- Now using latest driver helmet
- Rim blur was added
- *There are additional small undocumented fixes not noted in logs.

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F
Bon ben elle sont un poil plus belle et pas de chute de FPS :-)<br /> Pour les physiques c'est leger et des tests plus long seront necessaires pour bien sentir la différence, mais d'entrée de jeu c'est un poil plus facile (moins de dérobades de l'AR). Je test les voitures avec le setup non modifier au départ.
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F
J'install de suite :-)
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