Les sutidos Reiza viennent de mettre à disposition une nouvelle version de Game Stock Car et ont annoncé leurs plans pour le futur du titre.
Tout d'abord, cette nouvelle version 1.15 voit, entre autres, l'arrivée de la "Formula V12" , le Circuit Gilles Villeneuve (version 1988) et le circuit de Floripa. Le titre change de nom, ce sera maintenant Game Stock Car Extreme et de nouveaux contenus sont à venir.
Cette mise à jour est gratuite pour tous les possesseurs d'une licence Game Stock Car 2013.
Liste des modifications (en anglais) :
Content
- Added Floripa race track + 4 kart layouts;
- Added Montreal 1988;
- Added Interlagos Historic external ring layout;
- Added Formula V12 (field currently limited to 4 teams and drivers for v1.15 – more to come in v1.20).
General features / Bug Fixes
- Added fix for CTD when qualifying sessions are turned off;
- Added options to switch qualifying off and manually set grid position;
- Added fix for pre-race grid reordering functionality (for Dedicated only);
- Corrected flag animations flapping widely when a time acceleration is in place;
- Support for realtime steering wheel rotation adjustment from the Controller menu (min 180º max 900º);
- Adjusted default rearview height / width;
- Minimum vertical FOV setting adjusted from 35º to 10º;
- Adjusted default shadow updates, sky update frames for smoother shadow transitions;
- Executable now is set to include +fullproc by default (for better performance in modern CPUs);
- Tire compounds may now have different textures (configured using cockpitinfo.ini file – see F-Reiza for example);
- Driver name labels have been adjusted and relocated to a less instrusive look (still requires some tweaking).
- Series RFMs have been made available for editing;
- All series now have its own RFM, with the adittion of an ALL CARS / ALL TRACKS component (to be used wisely – don´t expect AI karts to work well in race circuits or race cars on kart tracks!)
Tracks
- Fixed issue with invisible walls in Caruaru;
- Improved alternative cloudy sky texture;
- Fixed sky issues with Cordoba and Brasilia;
- Improved AI paths for Cordoba and Jacarepagua 2005.
Audio
- Slightly improved F-Retro onboard sounds;
- Speed of sound adjusted from 290 m/s to 340 m/s (for slightly more realistic doppler effect);
Physics
- All cars have received a brake temperature response curve adjustment to generally provide better and feel and be less susceptible to lock-ups;
- F-Retro tires slightly adjusted;
- Kart rear toe slightly adjusted.
En marge de cela, Reiza prévoit l'ajout prochain des contenus suivants :
Châssis
Formula Extreme
Formula Vee Brasil
Metalmoro MR18
Opala Stock Cars 1986
Superkart
Stock Car V8 2014
Circuits
Austrian Ring 1976
Kyalami 1976
Jacarepagua 1988
Bologne 1988
Austrian Ring 2014
Buenos Aires 2014
Et, en plus, le studio envisage d'ajouter des modifications majeures comme la gestion dynamique des pistes et de la météo, une nouvelle et très complète modélisation physique des pneumatiques et un nouveau système de transmission.
Pour financer cela, Reiza utilisera le très en vogue système "crowd-funding".
A suivre...
Source : VirtualR.net
Vidéo : ADRIANF1esp
Liens :
> Téléchargement Game Stock Car Extreme - partie 1
> Le site Game Stock Car (en anglais)