13 avril 2017 4 13 /04 /avril /2017 15:07
Raceroom - WTCC 2016 en vidéo & détails du dernier patch.

Il y a quelques jours, Sector 3 ajoute le WTCC 2016 sur son store. Si vous ne disposez d'aucun contenu paru dans le passé, il vous en coûtera 7,49€ ou l'équivalent en Vrp dans le jeu. Les nouveautés apportées sont nombreuses et la plus importante est sans doute l'arrivée de la réglementation des drapeaux en piste avec l'ensemble des couleurs présentes, vous n'aurez plus droit au simple "drapeau noir" en cas de disqualifications.

Après test, il reste beaucoup de travail pour peaufiner l'affichage et l'application de ceux-ci notamment pour les courses multi-classes effectuées sur plusieurs heures où les pénalités sont un point critique en cas de négligence du drapeau bleu par exemple.

 

Raceroom - WTCC 2016 en vidéo & détails du dernier patch.Raceroom - WTCC 2016 en vidéo & détails du dernier patch.Raceroom - WTCC 2016 en vidéo & détails du dernier patch.

Passage en revue du mod, avec quelques retours sur la nouvelle physique.

Découvrez l'ensemble des changelog et améliorations apportées pas ce patch :

Nouveautés & contenu :

  • Réglementation des drapeaux
  • WTCC 2016

Jeu :

  • Changed so upon finishing a race with a slowdown penalty still active, the player will receive a penalty of 30 seconds added to his final result.
  • Fixed issue with video options breaking when switching monitors with the same resolution but different refresh rates.
  • Changed so the slowdown time penalty you receive now factors in the actual track distance you have skipped to the fix issue with finishing without receiving a penalty for cutting.
  • Changed so if the accumulated slow-down time penalty exceeds the set post-race time penalty for finishing a race with a slow down on your head, you are now disqualified from the race.
  • Current limit is set to 30 seconds.
  • Fixed refueling sound continuing when refueling and returning back to the garage in practice.
  • Fixed issue where “Pit timer” from the previous event was showing when The player was in a new session after completing an event with mandatory pitstop with a minimum pitstop duration.
  • Fixed an issue where the player was sometimes able to change fuel when fuel usage was off. The Player car will now always use default fuel amount if fuel usage is off.
  • Fixed issue with the time of day setting not applying for race 2 and 3.
  • Fixed so slowdown cannot reach more seconds than post race penalty time.
  • Xbox One controller profile: Swapped shift down and DRS buttons so they match the 360 controller button layout.
  • Fixed Xbox One controller vibration issue.
  • Changed automatic DNF logic to allow players to stand still with their engine off if they’re close to their pit box. So players can take breaks during long races without getting retired.
  • Changed so replay is no longer saved when crossing the finish line but only paused. It is now saved and closed when player finishes the race.
  • Fixed so headlights now strobe for 2 sec when the button is clicked, or continuously if held.
  • Shadow splits are now always enabled.
  • Tweaked rumble pad/xinput ffb by disabling high-speed constant rumble (steer force), rumble on grass and gravel (covered by slip effects) and engine vibrations.
  • Added missing return so now players get returned to the menu if the pit window range is invalid for single race or championships.
  • Added session length format to shared memory. (if the session is time-based, lap based or time+lap based).
  • Increased shared memory minor version to 5.
  • Various tweaks and fixes to data displays

Réalité virtuelle :

  • Support for displaying VR sessions on a monitor. (New control to map : “VR Toggle Monitor view”)
  • Note: What’s displayed on the monitor is a cropped copy of the left eye render for the VR headset. The crop avoids including the eye’s hidden area mask and maintains the monitor window’s aspect ratio. The overlays (menus, etc.) are rendered flatly on top of the cropped VR eye render.
  • The mouse cursor is no longer shown on the monitor window unless the game is set to show the VR session on the monitor.

Sons, Cameras, Physique & IA:

  • Various AI tweaks and improvements
  • AI: spread out their pitstops more also in shorter races
  • AI: moved what they consider middle of race in lapped races back one lap
  • Idle engine sounds no longer include a slight presence of on-throttle samples
  • Fixed a case where brake sounds could be heard when standing still and steering
  • Brake sounds: ramp/fade/blend speeds/pressure settings improved for all cars except FR2 and FRUS
  • Audi TT RS VLN: AI speed tweaks
  • Aquila: AI speed tweaks
  • BMW M1 Procar: Chase camera tweaks
  • BMW M6 GT3 – Engine Throttle volume increased in cockpit
  • Formula Raceroom US: new sounds, AI speed tweaks
  • WTCC 14 and WTCC 13: tweaks to fuel burn and fuel estimates
  • WTCC TC1: tweaked action cameras
  • Karlskoga: lap not counting when passing through pitlane
  • Hungaroring: tightened cut track detection
  • Macau: Added TV camera sets
  • Monza: cut track detection tweaks
  • Moscow: Added helicopter sound sample to aerial TV cameras, cut track detection fixed on FIM layout
  • Paul Ricard 2A: TV camera to see the starting grid properly
  • RaceRoom Raceway: Added TV cameras sets
  • Sonoma IRL layout: Tweak AI lines
  • Zandvoort: Tweaked AI lines

Art:

  • WTCC TC1 cars: New driver animation
  • Switched Macau light setting to same as Paul Ricard.
  • Bathurst – removed tire wall blocker in mountain chicane
  • Zolder – Fixed weird bushes and smoothed track bumps a bit further

Portal & Backend:

  • Changed Leaderboard divisions to work on a percentage based system.
  • Division 1 0.00% 2.00% of best laptime.
  • Division 2 2.00% 4.00%,
  • Division 3 4.00% 6.00%
  • Division 4 6.00% 8.00%,
  • Division 5 8.00% 10.00%,
  • Division 6 10.00% 12.00%
  • Division 7 12.00%+
  • Fixed so when a content is set to be free e.g. for a weekend it is not excluded from packs (essential and class packs) and still gets added as owned upon purchase.

La qualité des effets sonores est sans doute un des plus gros atouts de RRE, la preuve !

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